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RUST ANALYTICS
LIVE38,465PLY11,453SRV
QUOTE 192.99.75.110:24386 Offline checked 2d ago

zombie land 2x no offline

2x moddedoxide
Players · last
0/ 20
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,296
top 69%
Rank · 7d ago
#5,277
10019 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1234567
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC12d ago 3 – running 0
Wed 30 Sep, 18:38 UTC13d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC14d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC15d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 642 on average237/250−158−40.0%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 418 on average122/100−98−44.6%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 300 on average156/500−66−29.7%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average16/1000−41−72.1%
5Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average7/100−13−65.3%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 254 on average117/300−50−30.1%

Quick answers

from the figures on this page

Map and Rules

How is zombie land 2x no offline configured in terms of rules and settings?

zombie land 2x no offline carries its gather rate in its name: 2x. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on zombie land 2x no offline?

zombie land 2x no offline uses a procedural map of size 3,500 with seed 1234567, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does zombie land 2x no offline sit in the rankings?

In the top 69% of all ranked servers, zombie land 2x no offline is #15,296 on player hours over the last seven days.

How full is zombie land 2x no offline?

Right now, zombie land 2x no offline is offline; the last sighting was 2 days 15 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

What happens on wipe day at zombie land 2x no offline?

The average peak across its recent wipes is 3 players. 1 hours after the latest wipe, the crowd reached its peak.

When does zombie land 2x no offline schedule its wipes?

There is no next wipe to predict for zombie land 2x no offline, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 12 hours ago the current world was created.

Server Info

What is the server location for zombie land 2x no offline?

There is no region published for zombie land 2x no offline. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 192.99.75.110:24386 is its address.

What Rust version is zombie land 2x no offline running?

The build is Rust network protocol 2634 and build 166652 on Linux, running on zombie land 2x no offline. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of zombie land 2x no offline?

No response from zombie land 2x no offline. It was last seen 2 days 15 hours ago. 7 full days have passed with 67% uptime, 113 of 168 hours. The earliest Rust Analytics saw it was 29 September 2026.

Server Tags

How should you interpret the tags on zombie land 2x no offline?

These tags are published by zombie land 2x no offline and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

zombie land 2x no offline appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include zombie land 2x no offline: 2x Rust servers, Modded Rust servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connection

How can I connect to zombie land 2x no offline?

The console route: start Rust, press F1, enter client.connect 192.99.75.110:24386. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.