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RUST ANALYTICS
LIVE98,294PLY11,685SRV
QUOTE 193.233.134.184:29115 Offline checked 10d ago

RandomRaids-Isolated-DEV

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#16,921
935 places up
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:40 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average460/525−49−9.6%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average201/225−55−21.4%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 317 on average313/375−126−28.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 304 on average311/350−110−26.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1041/1075+998+2306.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 260 on average278/350−91−24.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RandomRaids-Isolated-DEV?

No gather rate is given in the name of RandomRaids-Isolated-DEV. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on RandomRaids-Isolated-DEV?

A procedural map runs on RandomRaids-Isolated-DEV, created by the game.

Player Count

What is the rank of RandomRaids-Isolated-DEV?

For the last seven days, RandomRaids-Isolated-DEV holds rank #15,986 on player hours, in the top 71% of all ranked servers.

What is the population on RandomRaids-Isolated-DEV?

Right now, RandomRaids-Isolated-DEV is offline; the last sighting was 10 days 5 hours ago.

Wipe Cycle

What happens on wipe day at RandomRaids-Isolated-DEV?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does RandomRaids-Isolated-DEV schedule its wipes?

No rhythm can be told for RandomRaids-Isolated-DEV yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 10 days 5 hours old.

Server Overview

Where can RandomRaids-Isolated-DEV be found?

No region is published by RandomRaids-Isolated-DEV. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 193.233.134.184:29115.

RandomRaids-Isolated-DEV runs which version of Rust?

The build is Rust network protocol 2634 and build 166494 on Linux, running on RandomRaids-Isolated-DEV. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RandomRaids-Isolated-DEV?

RandomRaids-Isolated-DEV is down. The last time we saw it was 10 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 4 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RandomRaids-Isolated-DEV?

These tags are published by RandomRaids-Isolated-DEV and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RandomRaids-Isolated-DEV show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RandomRaids-Isolated-DEV: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to RandomRaids-Isolated-DEV?

The console route: start Rust, press F1, enter client.connect 193.233.134.184:29115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.