Rust Server (LAN + Radmin)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,108 top 64%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 389 on average | 486/475 | ▼−71−12.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 326 on average | 270/275 | ▼−91−25.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average | 131/200 | ▼−25−15.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 309 on average | 325/300 | ▪+0−0.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average | 60/250 | ▲+13+27.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 265 on average | 243/300 | ▼−65−21.1% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Server (LAN + Radmin) configured in terms of rules and settings?
No gather rate is given in the name of Rust Server (LAN + Radmin). Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rust Server (LAN + Radmin)?
Rust Server (LAN + Radmin) uses a procedural map, which the game generates.
Player Count
What is the rank of Rust Server (LAN + Radmin)?
In the top 64% of all ranked servers, Rust Server (LAN + Radmin) is #14,108 on player hours over the last seven days.
How full is Rust Server (LAN + Radmin)?
At present, Rust Server (LAN + Radmin) is offline; the last sighting was 2 days 22 hours ago. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
How often does Rust Server (LAN + Radmin) wipe?
No rhythm can be told for Rust Server (LAN + Radmin) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 15 hours.
Server Details
What is the server location for Rust Server (LAN + Radmin)?
For Rust Server (LAN + Radmin), no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 193.243.189.118:28015 is its address.
Rust Server (LAN + Radmin) is on which Rust version?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Rust Server (LAN + Radmin). Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust Server (LAN + Radmin)?
Offline at this moment: Rust Server (LAN + Radmin). Last seen 2 days 22 hours ago. The last 3 full days give 3% uptime, 2 hours on out of 72. 11 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Rust Server (LAN + Radmin)?
Published by Rust Server (LAN + Radmin) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Rust Server (LAN + Radmin) show up in Rust Analytics lists and filters?
On Rust Analytics, Rust Server (LAN + Radmin) matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join Rust Server (LAN + Radmin)?
Type client.connect 193.243.189.118:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.