My Devblog 266 Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,529 top 47%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 1.9 days between real wipes
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:32 UTC1h ago | – | – | running | 0 |
| Mon 12 Oct, 15:24 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 565/600 | ▲+13+2.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 392/400 | ▼−32−7.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 43/200 | ▼−133−75.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 322/375 | ▼−93−22.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 45/250 | ▼−34−42.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 314/400 | ▲+5+1.7% |
Quick answers
from the figures on this pageServer Rules
How is My Devblog 266 Server configured in terms of rules and settings?
No gather rate is given in the name of My Devblog 266 Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.
Which map is played on My Devblog 266 Server?
The game generates the procedural map on My Devblog 266 Server.
Player Count
Where does My Devblog 266 Server sit in the rankings?
For the last seven days, My Devblog 266 Server holds rank #10,529 on player hours, in the top 47% of all ranked servers.
How full is My Devblog 266 Server?
Right now, My Devblog 266 Server is offline; the last sighting was 1 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Wipe Frequency
How often does My Devblog 266 Server wipe?
There are too few wipes on record for My Devblog 266 Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 1 hours old.
Server Details
What is the server location for My Devblog 266 Server?
No region is published by My Devblog 266 Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 193.27.19.235:28015.
What Rust version is My Devblog 266 Server running?
The build is Rust network protocol 2388 and build 81862 on Windows, running on My Devblog 266 Server. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is My Devblog 266 Server and is it currently online?
No response from My Devblog 266 Server. It was last seen 1 hours ago. 7 full days have passed with 9% uptime, 15 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on My Devblog 266 Server?
Published by My Devblog 266 Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; v2388 (Protocol): Your game must run protocol 2388 to connect; cs81862 (Build): Game build: 81862; ptrak (Networking): Runs on RakNet, Rust's default network layer; h4707d878 (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The top of this page and the tags both show its players now, its queue and when its world was made.
My Devblog 266 Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature My Devblog 266 Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours.
Connection
What is the process to join My Devblog 266 Server?
Type client.connect 193.27.19.235:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2388,h4707d878,stok,gmrust,cs81862
Game
gmrust
mp10
v2388
cs81862
ptrak
Other
h4707d878
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.