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RUST ANALYTICS
LIVE71,012PLY11,611SRV
QUOTE 193.33.240.197:28015 Offline checked 3d ago

fortnayt

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,718
top 57%
Rank · 7d ago
#11,791
927 places down
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctThu 8 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:36 UTC3d ago 1 – running 0
Thu 8 Oct, 16:26 UTC5d ago 0 – 2.1 days 1
Tue 29 Sep, 11:47 UTC15d ago 1 held half 9.2 days 0
Mon 28 Sep, 18:45 UTC15d ago 1 – 0.7 days 1
Sun 27 Sep, 08:43 UTC17d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average563/575+3+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average359/375−31−8.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average149/200+16+12.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average330/325−66−16.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average44/250−17−28.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average312/375+34+12.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on fortnayt?

The name of fortnayt carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on fortnayt?

A procedural map runs on fortnayt, created by the game.

Population

Where does fortnayt sit in the rankings?

For the last seven days, fortnayt holds rank #12,718 on player hours, in the top 57% of all ranked servers.

How full is fortnayt?

Right now, fortnayt is offline; the last sighting was 3 days 17 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Schedule

What can you expect on wipe day for fortnayt?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does fortnayt wipe?

fortnayt wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 19 hours.

Server Details

What is the location of fortnayt?

There is no region published for fortnayt. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 193.33.240.197:28015 is its address.

What Rust version is fortnayt running?

The build is Rust network protocol 2634 and build 167231 on Windows, running on fortnayt. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of fortnayt?

Offline at this moment: fortnayt. Last seen 3 days 17 hours ago. The last 7 full days give 2% uptime, 3 hours on out of 168. The earliest Rust Analytics saw it was 27 September 2026.

Server Tags

How should you interpret the tags on fortnayt?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which fortnayt publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

fortnayt appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature fortnayt: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to fortnayt?

Type client.connect 193.33.240.197:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167231
Build Build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.