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RUST ANALYTICS
LIVE75,538PLY11,708SRV
QUOTE 193.43.41.238:28015 Offline checked 8d ago

nameserver

Players · last
0/ 15
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,969
top 71%
Rank · 7d ago
#8,238
7731 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC12d ago 1 – running 0
Fri 25 Sep, 23:23 UTC18d ago 3 halved by day 2 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average434/500+109+33.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average367/400+52+16.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average303/325−13−4.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average331/350+45+15.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average45/250−7−13.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average341/450+90+35.9%

Quick answers

from the figures on this page

Map and Rules

How is nameserver configured in terms of rules and settings?

The name of nameserver carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on nameserver?

nameserver uses a procedural map, which the game generates.

Activity

What position does nameserver hold in the server rankings?

For the last seven days, nameserver holds rank #15,969 on player hours, in the top 71% of all ranked servers.

How many players does nameserver have?

Right now, nameserver is offline; the last sighting was 8 days 10 hours ago.

Wipe Cycle

What can you expect on wipe day for nameserver?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 3 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it did not hold.

On what cycle does nameserver wipe?

The record holds too few of nameserver's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 13 hours ago the current world was created.

Server Details

What is the location of nameserver?

For nameserver, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 193.43.41.238:28015.

nameserver runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what nameserver runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of nameserver?

Offline at this moment: nameserver. Last seen 8 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 19 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on nameserver?

These tags are published by nameserver and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): It holds 15 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Build 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

nameserver appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature nameserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join nameserver?

Type client.connect 193.43.41.238:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players It holds 15 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Build 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.