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RUST ANALYTICS
LIVE84,581PLY11,695SRV
QUOTE 194.69.160.15:28059 Online NA · uk1 checked 14m ago

Server

vanillamoddedcarbon
Players · last
0/ 60
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 60
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,278
top 28% · #1025 in NA
Rank · 7d ago
#7,144
866 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
25
player hours, last seven days
Map
4250
Procedural Map · seed 479521753
First seen
18 Sep 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers, top 55% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:38 UTC10d ago 1 – running 1
Sat 3 Oct, 20:31 UTC10d ago 1 – 0.7 days 1
Thu 1 Oct, 18:23 UTC FW12d ago 1 held half 2.1 days 1
Sun 27 Sep, 11:33 UTC17d ago 1 held half 4.3 days 0
Sat 26 Sep, 10:32 UTC18d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average30/175−2−5.5%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average18/50+4+30.9%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average12/100+4+56.5%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average5/100−4−45.0%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average8/90−3−28.9%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average4/150−6−61.6%

Quick answers

from the figures on this page

Map and Rules

How is Server configured in terms of rules and settings?

No gather rate is given in the name of Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Server?

A procedural map of size 4,250 with seed 479521753 runs on Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of Server?

On seven-day player hours, Server sits at #6,278, in the top 28% across ranked servers and #1,025 in North America.

What is the population on Server?

On Server, 0 players are in now, out of 60 slots. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Schedule

What happens on wipe day at Server?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

On what cycle does Server wipe?

There is no next wipe to predict for Server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 3 hours.

Server Details

What is the location of Server?

Server gives North America and the NA tag, with uk1 as its region code. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 194.69.160.15:28059.

How is the performance on Server?

Server fps over the last 48 hours: 60 on average, 60 at the lowest. 104,834 entities is the maximum carried: buildings, deployables and everything else. Up to 3,418 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is Server running?

Rust network protocol 2634 and build 166652 on Linux is what Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Server?

Online at this moment: Server. Its own uptime figure dates the last restart to roughly 9 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Server?

Published by Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): Slot count: 60; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $ruk1 (Region code): The region code reads uk1; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Server: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Server?

Type client.connect 194.69.160.15:28059 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp60,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp60
Max players Slot count: 60.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$ruk1
Region code The region code reads uk1.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.