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RUST ANALYTICS
LIVE74,462PLY11,566SRV
QUOTE 194.69.160.15:28075 Online NA · uk1 checked 11m ago

rust development server

vanillamoddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,115
top 41% · #1258 in NA
Rank · 7d ago
#10,912
1797 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
2000
Procedural Map · seed 1234567
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 41% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 48 on average46/175−14−22.7%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average23/50−12−33.8%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average77/100+66+579.4%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 16 on average57/100+43+317.1%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average14/90+3+31.2%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150+0+5.9%

Quick answers

from the figures on this page

Rules & Settings

How is rust development server configured in terms of rules and settings?

The name of rust development server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is not active.

What is the current map on rust development server?

A procedural map of size 2,000 with seed 1234567 runs on rust development server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does rust development server sit in the rankings?

In the top 41% of all ranked servers, rust development server is #9,115 on player hours over the last seven days and #1,258 in North America.

How many players does rust development server have?

0 of 100 slots on rust development server are filled right now. Average players over seven days: 0; peak: 1. At 00:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What happens on wipe day at rust development server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 13 hours after the wipe, the crowd peaked.

When does rust development server schedule its wipes?

There are too few wipes on record for rust development server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 7 days 15 hours old.

Server Details

What is the server location for rust development server?

The NA tag places rust development server in North America; its region code reads uk1. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 194.69.160.15:28075.

How is the performance on rust development server?

Server fps over the last 48 hours: 60 on average, 60 at the lowest. 16,456 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,688 MB. Low fps and growing entities are the source of felt lag.

rust development server is on which Rust version?

The build is Rust network protocol 2634 and build 167058 on Linux, running on rust development server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of rust development server?

rust development server is up. It is taking players now. The reported uptime puts its last restart at about 7 days 13 hours ago. 7 full days have passed with 96% uptime, 162 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on rust development server?

These tags are published by rust development server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): The standard network layer, RakNet; $ruk1 (Region code): The region code reads uk1; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does rust development server show up in Rust Analytics lists and filters?

On Rust Analytics, rust development server matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join rust development server?

The console route: start Rust, press F1, enter client.connect 194.69.160.15:28075. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^v,NA,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking The standard network layer, RakNet.
$ruk1
Region code The region code reads uk1.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.