Skip to the page
RUST ANALYTICS
LIVE72,805PLY11,636SRV
QUOTE 195.144.24.76:28015 Offline checked 9d ago

My Staging Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,340
top 64%
Rank · 7d ago
#12,270
2070 places down
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct8 Oct10 Oct12 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average560/600+0−0.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average376/400−14−3.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average159/200+26+19.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average335/375−61−15.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−14−23.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average320/400+42+15.1%

Quick answers

from the figures on this page

Map and Rules

How is My Staging Test Server configured in terms of rules and settings?

No gather rate is given in the name of My Staging Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on My Staging Test Server?

The game generates the procedural map on My Staging Test Server.

Player Count

What is the rank of My Staging Test Server?

In the top 64% of all ranked servers, My Staging Test Server is #14,340 on player hours over the last seven days.

What is the population on My Staging Test Server?

At present, My Staging Test Server is offline; the last sighting was 9 days ago.

Wipe Schedule

How often does My Staging Test Server wipe?

The record holds too few of My Staging Test Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 21 hours ago the current world was created.

Server Details

What is the location of My Staging Test Server?

No region is published by My Staging Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 195.144.24.76:28015.

My Staging Test Server is on which Rust version?

The build is Rust network protocol 2634 and build 166629 on Windows, running on My Staging Test Server. Your game needs the same protocol to get in; Steam takes care of the update.

Is My Staging Test Server up, and how consistent is its uptime?

Offline at this moment: My Staging Test Server. Last seen 9 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on My Staging Test Server?

Published by My Staging Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166629 (Build): It runs build 166629; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does My Staging Test Server show up in Rust Analytics lists and filters?

On Rust Analytics, My Staging Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join My Staging Test Server?

Type client.connect 195.144.24.76:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166629,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166629
Build It runs build 166629.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.