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RUST ANALYTICS
LIVE45,938PLY11,498SRV
QUOTE 195.201.109.240:28025 Online checked 11m ago

SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events

moddedcarbon
Players · last
0/ 100
+024h
0% full
Day range 0 4
7-day avg 2 peak 8
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
2
peak 8
Rank
#2,583
top 12%
Rank · 7d ago
#2,459
124 places down
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
286
player hours, last seven days
Map
4096
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246811:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 5 players.

Server performance

05010015020011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.2 days
between real wipes
wipe-day peak
14
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW12d ago 10 – running 3
Sat 26 Sep, 13:17 UTC17d ago 18 held half 5.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average107/225+27+33.9%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.3%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average32/1000−37−53.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−14−57.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average31/700−67−68.3%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average3/200−6−68.1%

Quick answers

from the figures on this page

Map and Rules

How is SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events configured in terms of rules and settings?

The name of SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events?

The map on SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events is procedural, size 4,096, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Activity

What position does SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events hold in the server rankings?

In the top 12% of all ranked servers, SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events is #2,583 on player hours over the last seven days.

What is the population on SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events?

0 of 100 slots on SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events are filled at the moment. The seven-day average is 2 players, with a peak of 8. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 5 players.

Wipe Schedule

What happens on wipe day at SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events?

An average of 14 players marked the busiest point of its recent wipes. On the latest wipe, 27 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events schedule its wipes?

There are too few wipes on record for SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 17 days 20 hours ago the current world was created.

Server Info

Where can SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events be found?

Its name points to Europe, but SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events publishes no region tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 195.201.109.240:28025 is its address.

What is the performance like on SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events?

Server fps over the last 48 hours: 79 on average, 53 at the lowest. 131,743 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,188 MB. A climbing entity count plus low fps is the lag players report.

SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events runs which version of Rust?

The version in use at SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.

How reliable is SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events and is it currently online?

Online at this moment: SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events. The reported uptime puts its last restart at about 21 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events show up in Rust Analytics lists and filters?

These Rust Analytics lists include SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What steps do I take to join SPERRZONE PvPvE [EU/EN] | Wasteland | PvP Zones | Events?

The console route: start Rust, press F1, enter client.connect 195.201.109.240:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/sperrzone.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.