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RUST ANALYTICS
LIVE84,698PLY11,727SRV
QUOTE 195.213.66.4:28215 Offline checked 1d ago

gen-timing-test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeakWipe
0123422:0023:00Wiped Mon 12 Oct, 22:21 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:59 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average504/550+53+11.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average431/475−19−4.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average260/275−18−6.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average413/450−3−0.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average49/250−25−34.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average361/450+30+9.0%

Quick answers

from the figures on this page

Map and Rules

How is gen-timing-test configured in terms of rules and settings?

No gather rate appears in the name of gen-timing-test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on gen-timing-test?

gen-timing-test uses a procedural map, which the game generates.

Player Count

What position does gen-timing-test hold in the server rankings?

For the last seven days, gen-timing-test holds rank #15,903 on player hours, in the top 72% of all ranked servers.

What is the population on gen-timing-test?

Right now, gen-timing-test is offline; the last sighting was 42 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does gen-timing-test schedule its wipes?

No rhythm can be told for gen-timing-test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 43 hours.

Server Details

Where can gen-timing-test be found?

For gen-timing-test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 195.213.66.4:28215 is its address.

gen-timing-test is on which Rust version?

Rust network protocol 2634 and build 167584 on Linux is what gen-timing-test runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is gen-timing-test and is it currently online?

Offline at this moment: gen-timing-test. Last seen 42 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. 12 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on gen-timing-test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which gen-timing-test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

gen-timing-test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include gen-timing-test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to gen-timing-test?

Type client.connect 195.213.66.4:28215 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.