gen-timing-test
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,903 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:59 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 504/550 | ▲+53+11.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 431/475 | ▼−19−4.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 260/275 | ▼−18−6.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average | 413/450 | ▼−3−0.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 49/250 | ▼−25−34.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average | 361/450 | ▲+30+9.0% |
Quick answers
from the figures on this pageMap and Rules
How is gen-timing-test configured in terms of rules and settings?
No gather rate appears in the name of gen-timing-test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on gen-timing-test?
gen-timing-test uses a procedural map, which the game generates.
Player Count
What position does gen-timing-test hold in the server rankings?
For the last seven days, gen-timing-test holds rank #15,903 on player hours, in the top 72% of all ranked servers.
What is the population on gen-timing-test?
Right now, gen-timing-test is offline; the last sighting was 42 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does gen-timing-test schedule its wipes?
No rhythm can be told for gen-timing-test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 43 hours.
Server Details
Where can gen-timing-test be found?
For gen-timing-test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 195.213.66.4:28215 is its address.
gen-timing-test is on which Rust version?
Rust network protocol 2634 and build 167584 on Linux is what gen-timing-test runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is gen-timing-test and is it currently online?
Offline at this moment: gen-timing-test. Last seen 42 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. 12 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on gen-timing-test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which gen-timing-test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
gen-timing-test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include gen-timing-test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to gen-timing-test?
Type client.connect 195.213.66.4:28215 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.