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RUST ANALYTICS
LIVE84,945PLY11,647SRV
QUOTE 198.58.103.215:45006 Online checked 10m ago

A Rust Staging Server

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,848
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
12h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
15 Oct 2026
no hostname published

Players

AveragePeakWipe
0123401:0003:0006:0008:0011:0013:00Wiped Thu 15 Oct, 01:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020001:0003:0006:0008:0011:0013:00Wiped Thu 15 Oct, 01:40 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average506/575−50−9.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 322 on average295/325−133−31.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average123/200−53−30.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 307 on average327/375−32−9.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 287 on average1048/250+1001+2141.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 263 on average258/325−73−22.2%

Quick answers

from the figures on this page

Map and Rules

How is A Rust Staging Server configured in terms of rules and settings?

No gather rate is given in the name of A Rust Staging Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on A Rust Staging Server?

The map on A Rust Staging Server is procedural, size 3,000, with seed 1, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of A Rust Staging Server?

In the top 72% of all ranked servers, A Rust Staging Server is #15,848 on player hours over the last seven days.

How full is A Rust Staging Server?

0 of 50 slots on A Rust Staging Server are filled right now. Average players over the last seven days: 0.

Wipe Frequency

When does A Rust Staging Server schedule its wipes?

The record holds too few of A Rust Staging Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 hours old.

Server Info

What is the location of A Rust Staging Server?

For A Rust Staging Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 198.58.103.215:45006 is its address.

How is the performance on A Rust Staging Server?

Server fps over the last 48 hours: 143 on average, 114 at the lowest. 47,375 entities is the maximum carried: buildings, deployables and everything else. Up to 1,691 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is A Rust Staging Server running?

The version in use at A Rust Staging Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Rust Staging Server and is it currently online?

The server is live: A Rust Staging Server is online. 11 hours ago is when it last restarted, judging by the uptime it reports. The earliest Rust Analytics saw it was 15 October 2026.

Tags & Filters

How should you interpret the tags on A Rust Staging Server?

Published by A Rust Staging Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Rust Staging Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Rust Staging Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

How can I connect to A Rust Staging Server?

Type client.connect 198.58.103.215:45006 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.