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RUST ANALYTICS
LIVE79,752PLY11,758SRV
QUOTE 198.73.57.173:28015 Online checked 10m ago

Africa

Players · last
0/ 30
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,983
top 71%
Rank · 7d ago
#16,839
856 places up
Last wipe
101d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Procedural Map · seed 1104
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

025507510021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Intoxicated ZA Vanilla 3 - 01 Oct - Fresh wipeAF · groups of 8+ · monthly · 54 on average85/150+21+32.1%
2Intoxicated ZA Vanilla 1 - 01 Oct - Full wipeAF · groups of 8+ · biweekly · 9 on average9/100+3+44.0%
3ServerZ Rust Monthly ZAAF · groups of 8+ · monthly · 4 on average6/50+2+60.0%
4Voodoo ZAAF · groups of 8+ · monthly · 3 on average3/100+0+2.9%
5Naked and Afraid NO KOS ZAAF · groups of 8+ · biweekly · 2 on average4/100+2+140.0%
6CORDEX NO KOS, SOLO, DUO, TRIOAF · quad · monthly · 4 on average9/100+6+176.9%

Quick answers

from the figures on this page

Map and Rules

How is Africa configured in terms of rules and settings?

The name of Africa carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on Africa?

Africa uses a procedural map of size 4,250 with seed 1104, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does Africa sit in the rankings?

In the top 71% of all ranked servers, Africa is #15,983 on player hours over the last seven days.

What is the population on Africa?

On Africa, 0 players are in now, out of 30 slots. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does Africa wipe?

The record holds too few of Africa's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 101 days 7 hours old.

Server Info

What is the location of Africa?

Its name points to Africa, but Africa publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 198.73.57.173:28015.

How is the performance on Africa?

Average server fps for the last 48 hours is 83; the floor was 52. At its peak it held 100,228 entities: buildings, deployables and the rest of the world. The memory ceiling reached 6,447 MB. Low fps and growing entities are the source of felt lag.

Africa runs which version of Rust?

Rust network protocol 2631 and build 156658 on Windows is what Africa runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Africa?

Online at this moment: Africa. The reported uptime puts its last restart at about 14 days 8 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Africa?

Published by Africa for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): Slot count: 30; ts8 (Group limit): Team size stays at the game default of 8; v2631 (Protocol): Your game must run protocol 2631 to connect; cs156658 (Build): Game build: 156658; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Africa appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Africa: Rust community servers. It appears under these filters on the server list: Region: Africa; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Africa?

The console route: start Rust, press F1, enter client.connect 198.73.57.173:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2631,gmrust,cs156658,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players Slot count: 30.
ts8
Group limit Team size stays at the game default of 8.
v2631
Protocol Your game must run protocol 2631 to connect.
cs156658
Build Game build: 156658.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.