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RUST ANALYTICS
LIVE71,017PLY11,686SRV
QUOTE 198.73.57.77:28115 Online checked 11m ago

Detroit: Irreparable Damage|NPCs|RaidableBases

quad monthly wipes moddedoxide
Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,001
top 54%
Rank · 7d ago
–
not ranked a week ago
Last wipe
12d ago
monthly schedule
Next wipe
21d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 54% of all ranked servers, and #557 of the quad servers (top 68%). Ranked on player hours over the last seven days.

Wipe schedule

Next wipeThursday 5 November, 19:00 UTCin 21d 22h

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average5/200−6−52.4%
2[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average6/101−3−30.1%
3[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average1/100−2−63.6%
4WIPED ●ZOMBIE● Sinister Rust PVP|Raidable Base|SkillTreeNA · quad · monthly · 2 on average4/75+1+33.3%
5[EU/RU] Rust RelaxEU · quad · monthly · 1 on average1/100−2−67.6%
6[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar içinEU · quad · monthly · 79 on average212/375−93−30.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Detroit: Irreparable Damage|NPCs|RaidableBases?

No gather rate appears in the name of Detroit: Irreparable Damage|NPCs|RaidableBases. quad caps groups at 4 players. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

Which map is played on Detroit: Irreparable Damage|NPCs|RaidableBases?

Detroit: Irreparable Damage|NPCs|RaidableBases uses a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Player Count

What position does Detroit: Irreparable Damage|NPCs|RaidableBases hold in the server rankings?

In the top 54% of all ranked servers, Detroit: Irreparable Damage|NPCs|RaidableBases is #12,001 on player hours over the last seven days. In the quad group, it ranks #557.

How full is Detroit: Irreparable Damage|NPCs|RaidableBases?

On Detroit: Irreparable Damage|NPCs|RaidableBases, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.

Wipe Schedule

When does Detroit: Irreparable Damage|NPCs|RaidableBases schedule its wipes?

The estimate for Detroit: Irreparable Damage|NPCs|RaidableBases's next wipe comes from the force wipe. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 2 hours ago the current world was created. Its tags list a wipe each month.

Server Overview

What is the location of Detroit: Irreparable Damage|NPCs|RaidableBases?

No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 198.73.57.77:28115.

How is the performance on Detroit: Irreparable Damage|NPCs|RaidableBases?

The last 48 hours average 102 server fps, the low being 74. 104,190 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,476 MB. Low fps and growing entities are the source of felt lag.

Detroit: Irreparable Damage|NPCs|RaidableBases is on which Rust version?

Rust network protocol 2634 and build 167781 on Windows is what Detroit: Irreparable Damage|NPCs|RaidableBases runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Detroit: Irreparable Damage|NPCs|RaidableBases?

Online at this moment: Detroit: Irreparable Damage|NPCs|RaidableBases. The reported uptime puts its last restart at about 17 hours ago. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. First sighting by Rust Analytics: 12 October 2026.

Tags and Rankings

How should you interpret the tags on Detroit: Irreparable Damage|NPCs|RaidableBases?

These tags are published by Detroit: Irreparable Damage|NPCs|RaidableBases and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Detroit: Irreparable Damage|NPCs|RaidableBases appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Detroit: Irreparable Damage|NPCs|RaidableBases matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Detroit: Irreparable Damage|NPCs|RaidableBases?

The console route: start Rust, press F1, enter client.connect 198.73.57.77:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.