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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 198.96.88.252:28080 Online NA checked 8m ago

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

monthly wipes moddedoxidepve
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#7,791
top 35% · #1176 in NA
Rank · 7d ago
#7,779
12 places down
Last wipe
12d ago
monthly schedule
Next wipe
21d 22h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
13
player hours, last seven days
Map
4096
Custom Map · seed 481981
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5221:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 35% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 22h

The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  1. 21d 22hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average68/200−12−14.7%
2[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 61 on average50/200−2−4.0%
3Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 60 on average66/100+18+37.5%
4Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 47 on average39/100−7−15.5%
5[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 41 on average38/150−17−31.2%
6RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average27/420−2−5.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

No gather rate is given in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The default group size of 8 players applies here. roleplay is the mode, a roleplay setting with towns and jobs. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses a procedural map of size 4,096 with seed 481981, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Population

What position does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold in the server rankings?

In the top 35% of all ranked servers, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is #7,791 on player hours over the last seven days and #1,176 in North America.

What is the population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

0 of 50 slots on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | are filled at the moment. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 2 players.

Wipe Cycle

What can you expect on wipe day for [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The average peak across its recent wipes is 2 players. 13 hours after the latest wipe, the crowd reached its peak.

When does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | schedule its wipes?

Once a month, at the force wipe, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 12 days ago the current world was created. A monthly wipe schedule is published in its tags.

Server Info

Where can [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | be found?

With the NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. 198.96.88.252:28080 is its address.

Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | performing well?

Average server fps for the last 48 hours is 67; the floor was 51. 97,296 entities is the maximum carried: buildings, deployables and everything else. Up to 7,800 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | running?

The build is Rust network protocol 2634 and build 166586 on Windows, running on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Online at this moment: [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. 7 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Published by [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): It runs build 166586; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world is the threat; ^r (Roleplay): Its format is roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | show up in Rust Analytics lists and filters?

These Rust Analytics lists include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: Modded Rust servers, Best Rust PvE servers, Rust roleplay servers, Rust zombie servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The console route: start Rust, press F1, enter client.connect 198.96.88.252:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build It runs build 166586.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Gameplay

^p
PvE No fighting between players: the world is the threat.
^r
Roleplay Its format is roleplay.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.