Typical 1 grid
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,226 top 71%
- Rank · 7d ago
- #15,784 ▼442 places down
- Last wipe
- 23d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1000 Procedural Map · seed 6738
- First seen
- 20 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 184/200 | ▲+48+35.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average | 95/200 | ▼−19−17.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average | 324/350 | ▲+56+21.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 105/200 | ▲+13+14.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 18/250 | ▼−5−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 72/300 | ▼−26−26.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Typical 1 grid?
No gather rate is given in the name of Typical 1 grid. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on Typical 1 grid?
A procedural map of size 1,000 with seed 6738 runs on Typical 1 grid, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What position does Typical 1 grid hold in the server rankings?
In the top 71% of all ranked servers, Typical 1 grid is #16,226 on player hours over the last seven days.
How many players does Typical 1 grid have?
At present, Typical 1 grid is offline; the last sighting was 18 days 23 hours ago.
Wipe Frequency
When does Typical 1 grid schedule its wipes?
There are too few wipes on record for Typical 1 grid to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 23 days 22 hours.
Server Overview
What is the server location for Typical 1 grid?
For Typical 1 grid, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 199.30.67.210:28033 is its address.
Typical 1 grid is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Linux, running on Typical 1 grid. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Typical 1 grid?
No response from Typical 1 grid. It was last seen 18 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.
Tags & Filters
What is the meaning of the tags on Typical 1 grid?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Typical 1 grid publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Typical 1 grid?
The following Rust Analytics lists feature Typical 1 grid: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join Typical 1 grid?
Type client.connect 199.30.67.210:28033 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.