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RUST ANALYTICS
LIVE70,423PLY11,690SRV
QUOTE 2.26.17.28:28015 Offline checked 4d ago

TEST

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#14,368
top 64%
Rank · 7d ago
#13,262
1106 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average349/400+71+25.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average356/400+120+50.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average306/325−80−20.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average336/375+133+65.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average64/250+3+4.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average277/400+58+26.5%

Quick answers

from the figures on this page

Rules & Settings

How is TEST configured in terms of rules and settings?

No gather rate is given in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on TEST?

The game generates the procedural map on TEST.

Activity

What position does TEST hold in the server rankings?

In the top 64% of all ranked servers, TEST is #14,368 on player hours over the last seven days.

How full is TEST?

At present, TEST is offline; the last sighting was 4 days 1 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Frequency

On what cycle does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 19 hours.

Server Info

What is the server location for TEST?

There is no region published for TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 2.26.17.28:28015.

What Rust version is TEST running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on TEST. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is TEST and is it currently online?

TEST is down. The last time we saw it was 4 days 1 hours ago. The last 7 full days give 1% uptime, 1 hours on out of 168. 4 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

TEST appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join TEST?

Type client.connect 2.26.17.28:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.