Staging Dev Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 380/450 | ▲+30+8.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 400/475 | ▲+117+41.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 288/300 | ▼−102−26.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 368/425 | ▲+94+34.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 76/250 | ▲+1+1.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 299/425 | ▲+26+9.4% |
Quick answers
from the figures on this pageRules & Settings
How is Staging Dev Server configured in terms of rules and settings?
No gather rate appears in the name of Staging Dev Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
Which map is played on Staging Dev Server?
A procedural map runs on Staging Dev Server, created by the game.
Player Count
What is the rank of Staging Dev Server?
In the top 71% of all ranked servers, Staging Dev Server is #15,983 on player hours over the last seven days.
How many players does Staging Dev Server have?
Right now, Staging Dev Server is offline; the last sighting was 6 days 9 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Staging Dev Server schedule its wipes?
The record holds too few of Staging Dev Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 6 days 9 hours ago the current world was created.
Server Overview
Where can Staging Dev Server be found?
No region is published by Staging Dev Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 2.31.13.204:28015.
Staging Dev Server runs which version of Rust?
The version in use at Staging Dev Server: Rust network protocol 2634 and build 167067, on Linux. The protocol has to match for you to join, and Steam applies that update.
Is Staging Dev Server up, and how consistent is its uptime?
Staging Dev Server is down. The last time we saw it was 6 days 9 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. First sighting by Rust Analytics: 7 October 2026.
Server Tags
What is the meaning of the tags on Staging Dev Server?
These tags are published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167067 (Build): Build 167067; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Staging Dev Server?
These Rust Analytics lists include Staging Dev Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to Staging Dev Server?
Type client.connect 2.31.13.204:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167067,ts8
Game
gmrust
mp50
ts8
v2634
cs167067
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.