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RUST ANALYTICS
LIVE77,530PLY11,740SRV
QUOTE 2.62.150.188:28025 Offline checked 20d ago

WindowsGSM - RUST

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,204
top 60%
Rank · 7d ago
#7,743
5461 places down
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average412/450+62+17.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average410/475+127+44.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average292/300−98−25.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average384/425+110+40.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−2−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average315/425+42+15.2%

Quick answers

from the figures on this page

Server Rules

How is WindowsGSM - RUST configured in terms of rules and settings?

The name of WindowsGSM - RUST carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on WindowsGSM - RUST?

A procedural map runs on WindowsGSM - RUST, created by the game.

Player Count

Where does WindowsGSM - RUST sit in the rankings?

In the top 60% of all ranked servers, WindowsGSM - RUST is #13,204 on player hours over the last seven days.

How many players does WindowsGSM - RUST have?

At present, WindowsGSM - RUST is offline; the last sighting was 20 days 7 hours ago.

Wipe Frequency

How often does WindowsGSM - RUST wipe?

The record holds too few of WindowsGSM - RUST's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 39 days 10 hours old.

Server Details

What is the location of WindowsGSM - RUST?

For WindowsGSM - RUST, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 2.62.150.188:28025.

WindowsGSM - RUST runs which version of Rust?

The version in use at WindowsGSM - RUST: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is WindowsGSM - RUST and is it currently online?

Offline at this moment: WindowsGSM - RUST. Last seen 20 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 14 September 2026.

Server Tags

What is the meaning of the tags on WindowsGSM - RUST?

Published by WindowsGSM - RUST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does WindowsGSM - RUST show up in Rust Analytics lists and filters?

These Rust Analytics lists include WindowsGSM - RUST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join WindowsGSM - RUST?

The console route: start Rust, press F1, enter client.connect 2.62.150.188:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.