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RUST ANALYTICS
LIVE48,747PLY11,538SRV
QUOTE 2.63.16.202:28015 Offline checked 4d ago

localtest

Players · last
1/ 2
n/a24h
50% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#14,846
top 67%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 06:12 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average321/350−157−32.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average202/200−97−32.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average137/200−20−12.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average222/225−14−5.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average42/250+12+38.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average216/250−32−13.1%

Quick answers

from the figures on this page

Server Rules

How is localtest configured in terms of rules and settings?

No gather rate is given in the name of localtest. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on localtest?

localtest uses a procedural map, which the game generates.

Population

What position does localtest hold in the server rankings?

For the last seven days, localtest holds rank #14,846 on player hours, in the top 67% of all ranked servers.

How many players does localtest have?

At present, localtest is offline; the last sighting was 4 days 4 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Frequency

What can you expect on wipe day for localtest?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does localtest schedule its wipes?

The record holds too few of localtest's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 4 days 4 hours ago the current world was created.

Server Overview

Where can localtest be found?

No region is published by localtest. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 2.63.16.202:28015 is its address.

What Rust version is localtest running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on localtest. Your game needs the same protocol to get in; Steam takes care of the update.

Is localtest up, and how consistent is its uptime?

localtest is down. The last time we saw it was 4 days 4 hours ago. 3 full days have passed with 0% uptime, 0 of 72 hours. First sighting by Rust Analytics: 11 October 2026.

Tags and Rankings

How should you interpret the tags on localtest?

These tags are published by localtest and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does localtest show up in Rust Analytics lists and filters?

These Rust Analytics lists include localtest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to localtest?

Type client.connect 2.63.16.202:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.