Tin & Blood
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,445 top 67%
- Rank · 7d ago
- #15,603 ▲158 places up
- Last wipe
- 33d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 1789661113
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average | 479/525 | ▼−68−12.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 173/200 | ▼−35−16.8% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 321 on average | 340/375 | ▼−88−20.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 306 on average | 320/350 | ▼−90−22.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average | 1059/1075 | ▲+1015+2297.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 262 on average | 270/325 | ▼−82−23.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Tin & Blood?
The name of Tin & Blood carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on Tin & Blood?
A procedural map of size 6,000 with seed 1789661113 runs on Tin & Blood, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
Where does Tin & Blood sit in the rankings?
For the last seven days, Tin & Blood holds rank #15,445 on player hours, in the top 67% of all ranked servers.
How full is Tin & Blood?
At present, Tin & Blood is offline; the last sighting was 24 days 1 hours ago.
Wipe Frequency
On what cycle does Tin & Blood wipe?
No rhythm can be told for Tin & Blood yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 33 days 19 hours ago the current world was created.
Server Overview
What is the server location for Tin & Blood?
No region is published by Tin & Blood. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 2.84.252.145:35005 is its address.
Tin & Blood is on which Rust version?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Tin & Blood and is it currently online?
Offline at this moment: Tin & Blood. Last seen 24 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.
Tags and Rankings
How should you interpret the tags on Tin & Blood?
These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Tin & Blood show up in Rust Analytics lists and filters?
On Rust Analytics, Tin & Blood matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Tin & Blood?
Type client.connect 2.84.252.145:35005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.