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RUST ANALYTICS
LIVE91,719PLY11,667SRV
QUOTE 2.84.252.145:35005 Offline checked 24d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,445
top 67%
Rank · 7d ago
#15,603
158 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Procedural Map · seed 1789661113
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average479/525−68−12.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average173/200−35−16.8%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 321 on average340/375−88−20.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 306 on average320/350−90−22.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average1059/1075+1015+2297.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 262 on average270/325−82−23.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Tin & Blood?

The name of Tin & Blood carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Tin & Blood?

A procedural map of size 6,000 with seed 1789661113 runs on Tin & Blood, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

Where does Tin & Blood sit in the rankings?

For the last seven days, Tin & Blood holds rank #15,445 on player hours, in the top 67% of all ranked servers.

How full is Tin & Blood?

At present, Tin & Blood is offline; the last sighting was 24 days 1 hours ago.

Wipe Frequency

On what cycle does Tin & Blood wipe?

No rhythm can be told for Tin & Blood yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 33 days 19 hours ago the current world was created.

Server Overview

What is the server location for Tin & Blood?

No region is published by Tin & Blood. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 2.84.252.145:35005 is its address.

Tin & Blood is on which Rust version?

Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Tin & Blood and is it currently online?

Offline at this moment: Tin & Blood. Last seen 24 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 21 September 2026.

Tags and Rankings

How should you interpret the tags on Tin & Blood?

These tags are published by Tin & Blood and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Tin & Blood show up in Rust Analytics lists and filters?

On Rust Analytics, Tin & Blood matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Tin & Blood?

Type client.connect 2.84.252.145:35005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.