Tin & Blood
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,643 top 71%
- Rank · 7d ago
- #15,837 ▲194 places up
- Last wipe
- 31d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 412/450 | ▲+62+17.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 410/475 | ▲+127+44.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 292/300 | ▼−98−25.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 384/425 | ▲+110+40.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 73/250 | ▼−2−2.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 315/425 | ▲+42+15.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Tin & Blood?
The name of Tin & Blood carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
What is the current map on Tin & Blood?
A procedural map runs on Tin & Blood, created by the game.
Activity
What is the rank of Tin & Blood?
For the last seven days, Tin & Blood holds rank #15,643 on player hours, in the top 71% of all ranked servers.
What is the population on Tin & Blood?
At present, Tin & Blood is offline; the last sighting was 19 days 10 hours ago.
Wipe Cycle
When does Tin & Blood schedule its wipes?
The record holds too few of Tin & Blood's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 31 days 23 hours old.
Server Details
What is the server location for Tin & Blood?
No region is published by Tin & Blood. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 2.84.252.72:35005.
Tin & Blood runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Linux, running on Tin & Blood. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Tin & Blood?
Tin & Blood is down. The last time we saw it was 19 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 24 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Tin & Blood?
Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Tin & Blood?
The following Rust Analytics lists feature Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to Tin & Blood?
The console route: start Rust, press F1, enter client.connect 2.84.252.72:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp100
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.