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RUST ANALYTICS
LIVE77,530PLY11,740SRV
QUOTE 2.84.252.72:35005 Offline checked 19d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,643
top 71%
Rank · 7d ago
#15,837
194 places up
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average412/450+62+17.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average410/475+127+44.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average292/300−98−25.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average384/425+110+40.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−2−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average315/425+42+15.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Tin & Blood?

The name of Tin & Blood carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on Tin & Blood?

A procedural map runs on Tin & Blood, created by the game.

Activity

What is the rank of Tin & Blood?

For the last seven days, Tin & Blood holds rank #15,643 on player hours, in the top 71% of all ranked servers.

What is the population on Tin & Blood?

At present, Tin & Blood is offline; the last sighting was 19 days 10 hours ago.

Wipe Cycle

When does Tin & Blood schedule its wipes?

The record holds too few of Tin & Blood's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 31 days 23 hours old.

Server Details

What is the server location for Tin & Blood?

No region is published by Tin & Blood. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 2.84.252.72:35005.

Tin & Blood runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Tin & Blood. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Tin & Blood?

Tin & Blood is down. The last time we saw it was 19 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 24 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Tin & Blood?

Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Tin & Blood?

The following Rust Analytics lists feature Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Tin & Blood?

The console route: start Rust, press F1, enter client.connect 2.84.252.72:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.