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RUST ANALYTICS
LIVE77,530PLY11,740SRV
QUOTE 2.84.255.145:35005 Offline checked 22d ago

Tin & Blood

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,496
top 68%
Rank · 7d ago
#15,246
250 places down
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average412/450+62+17.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average410/475+127+44.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average292/300−98−25.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average384/425+110+40.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average73/250−2−2.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average315/425+42+15.2%

Quick answers

from the figures on this page

Server Rules

How is Tin & Blood configured in terms of rules and settings?

The name of Tin & Blood carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Tin & Blood?

The game generates the procedural map on Tin & Blood.

Activity

What position does Tin & Blood hold in the server rankings?

For the last seven days, Tin & Blood holds rank #15,496 on player hours, in the top 68% of all ranked servers.

How many players does Tin & Blood have?

At present, Tin & Blood is offline; the last sighting was 22 days 8 hours ago.

Wipe Cycle

On what cycle does Tin & Blood wipe?

No rhythm can be told for Tin & Blood yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 31 days 23 hours.

Server Overview

Where can Tin & Blood be found?

There is no region published for Tin & Blood. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 2.84.255.145:35005.

Tin & Blood is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Linux, running on Tin & Blood. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Tin & Blood?

No response from Tin & Blood. It was last seen 22 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 21 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Tin & Blood?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Tin & Blood publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Tin & Blood appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Tin & Blood?

Type client.connect 2.84.255.145:35005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.