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RUST ANALYTICS
LIVE68,616PLY11,685SRV
QUOTE 201.10.76.6:28015 Offline checked 7d ago

Devblog 65 Legacy Server

Players · last
1/ 30
n/a24h
3% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 30
3% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,767
top 61%
Rank · 7d ago
#13,645
122 places down
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average345/400+67+24.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average348/400+112+47.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average313/325−73−18.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average321/375+118+57.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average56/250−5−8.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average263/400+44+20.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Devblog 65 Legacy Server?

The name of Devblog 65 Legacy Server carries no gather rate. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Devblog 65 Legacy Server?

A procedural map runs on Devblog 65 Legacy Server, created by the game.

Population

What position does Devblog 65 Legacy Server hold in the server rankings?

For the last seven days, Devblog 65 Legacy Server holds rank #13,767 on player hours, in the top 61% of all ranked servers.

How many players does Devblog 65 Legacy Server have?

At present, Devblog 65 Legacy Server is offline; the last sighting was 7 days 8 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

How often does Devblog 65 Legacy Server wipe?

There are too few wipes on record for Devblog 65 Legacy Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 9 hours old.

Server Details

Where can Devblog 65 Legacy Server be found?

No region is published by Devblog 65 Legacy Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 201.10.76.6:28015.

Devblog 65 Legacy Server runs which version of Rust?

The build is Rust network protocol 2013 on Windows, running on Devblog 65 Legacy Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Devblog 65 Legacy Server?

No response from Devblog 65 Legacy Server. It was last seen 7 days 8 hours ago. The last 7 full days give 1% uptime, 2 hours on out of 168. First sighting by Rust Analytics: 5 October 2026.

Tags and Rankings

What is the meaning of the tags on Devblog 65 Legacy Server?

These tags are published by Devblog 65 Legacy Server and read by the game's server browser: mp30 (Max players): Slot count: 30; v2013 (Protocol): Protocol 2013: matching game versions are required to join; h5cf11350 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The top of this page and the tags both show its players now, its queue and when its world was made.

Devblog 65 Legacy Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Devblog 65 Legacy Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Devblog 65 Legacy Server?

The console route: start Rust, press F1, enter client.connect 201.10.76.6:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp30,v2013,h5cf11350,stok

Game

mp30
Max players Slot count: 30.
v2013
Protocol Protocol 2013: matching game versions are required to join.

Other

h5cf11350
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.