My Staging Test
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,476 top 61%
- Rank · 7d ago
- #13,219 ▼1257 places down
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 465/500 | ▼−25−5.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 279/300 | ▼−29−9.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 158/200 | ▲+1+0.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 224/225 | ▼−73−24.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 29/250 | ▼−19−39.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 239/300 | ▼−5−2.0% |
Quick answers
from the figures on this pageMap and Rules
How is My Staging Test configured in terms of rules and settings?
The name of My Staging Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on My Staging Test?
The game generates the procedural map on My Staging Test.
Activity
Where does My Staging Test sit in the rankings?
In the top 61% of all ranked servers, My Staging Test is #14,476 on player hours over the last seven days.
What is the population on My Staging Test?
At present, My Staging Test is offline; the last sighting was 14 days 16 hours ago.
Wipe Cycle
When does My Staging Test schedule its wipes?
The record holds too few of My Staging Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was created.
Server Info
What is the location of My Staging Test?
For My Staging Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 201.24.49.250:28015 is its address.
My Staging Test is on which Rust version?
Rust network protocol 2634 and build 166235 on Windows is what My Staging Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of My Staging Test?
Offline at this moment: My Staging Test. Last seen 14 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on My Staging Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166235 (Build): It runs build 166235; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which My Staging Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature My Staging Test?
On Rust Analytics, My Staging Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to My Staging Test?
The console route: start Rust, press F1, enter client.connect 201.24.49.250:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166235,ts8
Game
gmrust
mp2
ts8
v2634
cs166235
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.