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RUST ANALYTICS
LIVE52,863PLY11,542SRV
QUOTE 201.24.49.250:28015 Offline checked 14d ago

My Staging Test

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,476
top 61%
Rank · 7d ago
#13,219
1257 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average465/500−25−5.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average279/300−29−9.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average158/200+1+0.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average224/225−73−24.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250−19−39.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average239/300−5−2.0%

Quick answers

from the figures on this page

Map and Rules

How is My Staging Test configured in terms of rules and settings?

The name of My Staging Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on My Staging Test?

The game generates the procedural map on My Staging Test.

Activity

Where does My Staging Test sit in the rankings?

In the top 61% of all ranked servers, My Staging Test is #14,476 on player hours over the last seven days.

What is the population on My Staging Test?

At present, My Staging Test is offline; the last sighting was 14 days 16 hours ago.

Wipe Cycle

When does My Staging Test schedule its wipes?

The record holds too few of My Staging Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was created.

Server Info

What is the location of My Staging Test?

For My Staging Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 201.24.49.250:28015 is its address.

My Staging Test is on which Rust version?

Rust network protocol 2634 and build 166235 on Windows is what My Staging Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of My Staging Test?

Offline at this moment: My Staging Test. Last seen 14 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on My Staging Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166235 (Build): It runs build 166235; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which My Staging Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature My Staging Test?

On Rust Analytics, My Staging Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to My Staging Test?

The console route: start Rust, press F1, enter client.connect 201.24.49.250:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166235,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166235
Build It runs build 166235.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.