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RUST ANALYTICS
LIVE83,846PLY11,714SRV
QUOTE 202.36.95.112:22452 Offline checked 7d ago

[EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay

moddedcarbonpve
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#4,611
11349 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Custom Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 9

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:37 UTC11d ago 5 – running 0
Thu 1 Oct, 18:37 UTC FW12d ago 5 – 1 days 0
Thu 17 Sep, 18:03 UTC26d ago 3 halved by day 9 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 203 on average221/2000−76−25.7%
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 75 on average102/200+3+3.1%
3[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 51 on average74/150−16−17.7%
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 51 on average49/100−23−32.3%
5YahRly PvE | Raidable Bases | Chill Community | GraveEU · groups of 12+ · monthly · 33 on average42/100−5−10.2%
6[EU] RustEZ Survival PvE | No Decay | No Raiding | No KillingEU · groups of 8+ · monthly · 31 on average30/200−12−27.9%

Quick answers

from the figures on this page

Map and Rules

How is [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay configured in terms of rules and settings?

The name of [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?

The map on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay is procedural, size 3,500, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

Where does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay sit in the rankings?

For the last seven days, [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay holds rank #15,960 on player hours, in the top 71% of all ranked servers.

How full is [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?

At present, [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay is offline; the last sighting was 7 days 7 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What happens on wipe day at [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?

An average of 4 players marked the busiest point of its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 9 the crowd dropped below half.

When does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay schedule its wipes?

[EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 days 22 hours old.

Server Details

What is the location of [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?

No region tag is published by [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay, though its name points to Europe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 202.36.95.112:22452.

[EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Linux, running on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay and is it currently online?

[EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay is down. The last time we saw it was 7 days 7 hours ago. 7 full days have passed with 6% uptime, 10 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay show up in Rust Analytics lists and filters?

On Rust Analytics, [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay matches these lists: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?

Type client.connect 202.36.95.112:22452 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.