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RUST ANALYTICS
LIVE84,237PLY11,709SRV
QUOTE 202.36.95.134:23296 Offline checked 22h ago

A Shockbyte Rust Server

Players · last
0/ 75
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72%
Rank · 7d ago
#16,709
800 places up
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
0123417:0022:0003:0008:0013:0018:00

Hourly average and peak, UTC.

Server performance

010020030040017:0022:0003:0008:0013:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average556/600−7−1.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average434/450−42−8.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average213/225−42−16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average411/400−29−6.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average351/425+25+7.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does A Shockbyte Rust Server hold in the server rankings?

In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,909 on player hours over the last seven days.

How many players does A Shockbyte Rust Server have?

Right now, A Shockbyte Rust Server is offline; the last sighting was 22 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does A Shockbyte Rust Server wipe?

The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 24 days 2 hours old.

Server Info

What is the location of A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 202.36.95.134:23296.

What is the performance like on A Shockbyte Rust Server?

The last 48 hours average 231 server fps, the low being 205. The entity count reached 8,219, covering buildings, deployables and all else in the world. Up to 2,949 MB of memory was used. Low fps and growing entities are the source of felt lag.

A Shockbyte Rust Server runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Linux, running on A Shockbyte Rust Server. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Shockbyte Rust Server and is it currently online?

No response from A Shockbyte Rust Server. It was last seen 22 hours ago. 19 days 8 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 97% uptime, 163 hours on out of 168. First sighting by Rust Analytics: 20 September 2026.

Server Tags

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): It holds 75 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 202.36.95.134:23296. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp75
Max players It holds 75 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.