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RUST ANALYTICS
LIVE37,207PLY11,460SRV
QUOTE 202.36.95.161:22405 Offline checked 8h ago

A Shockbyte Rust Server

quad softcore
Players · last
0/ 1
−124h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
−1
no reading a day ago
7-day average
1
peak 1
Rank
#7,300
top 33%
Rank · 7d ago
#7,628
328 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
16
player hours, last seven days
Map
2000
Procedural Map · seed 1924824420
First seen
30 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0000:0017:0019:0021:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040022:0000:0017:0019:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 33% of all ranked servers, and #408 of the quad servers (top 50%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:56 UTC7d ago 1 – running 1
Fri 2 Oct, 19:56 UTC11d ago 1 held half 4 days 1
Wed 30 Sep, 13:12 UTC13d ago 1 – 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EA] Softcore 1quad · monthly · 121 on average87/350−47−35.0%
2[EU] Facepunch Softcore 1EU · quad · monthly · 101 on average37/400−7−16.2%
3Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 58 on average64/150−28−30.5%
4LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average21/200+8+62.6%
5[红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−17−100.0%
6[红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average0/200−19−100.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. quad caps groups at 4 players. softcore is the mode, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on A Shockbyte Rust Server?

A procedural map of size 2,000 with seed 1924824420 runs on A Shockbyte Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of A Shockbyte Rust Server?

For the last seven days, A Shockbyte Rust Server holds rank #7,300 on player hours, in the top 33% of all ranked servers. Among servers in quad, it stands at #408.

How full is A Shockbyte Rust Server?

At present, A Shockbyte Rust Server is offline; the last sighting was 8 hours ago. The seven-day average is 1 players, with a peak of 1. At 22:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What happens on wipe day at A Shockbyte Rust Server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

When does A Shockbyte Rust Server schedule its wipes?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 7 days 10 hours old.

Server Details

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 202.36.95.161:22405 is its address.

What is the performance like on A Shockbyte Rust Server?

Server fps over the last 48 hours: 238 on average, 235 at the lowest. The entity count reached 15,781, covering buildings, deployables and all else in the world. The memory ceiling reached 2,190 MB. What players feel as lag is low fps together with a rising entity count.

A Shockbyte Rust Server is on which Rust version?

The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is A Shockbyte Rust Server up, and how consistent is its uptime?

No response from A Shockbyte Rust Server. It was last seen 8 hours ago. The reported uptime puts its last restart at about 2 hours ago. 7 full days have passed with 10% uptime, 17 of 168 hours. First sighting by Rust Analytics: 30 September 2026.

Tags & Filters

How should you interpret the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp1 (Max players): Capacity: 1 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 202.36.95.161:22405. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp1
Max players Capacity: 1 slots.
ts4
Group limit Teams take no more than 4.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.