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RUST ANALYTICS
LIVE38,465PLY11,453SRV
QUOTE 202.36.95.89:25953 Online checked 14m ago

A Shockbyte x Discord Production Rust Server

Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72%
Rank · 7d ago
#14,163
1803 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4750
Custom Map · seed 1
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:14 UTC12d ago 2 – running 0
Wed 30 Sep, 11:02 UTC13d ago 2 – 1.8 days 0
Thu 24 Sep, 11:09 UTC19d ago 0 – 6 days 0
Wed 23 Sep, 08:28 UTC20d ago 0 – 1.1 days 1
Tue 22 Sep, 14:33 UTC21d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average275/250−46−14.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average158/200−21−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average212/250+35+19.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average157/200−25−13.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−16−41.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average121/150−47−27.9%

Quick answers

from the figures on this page

Map and Rules

How is A Shockbyte x Discord Production Rust Server configured in terms of rules and settings?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 4,750, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

What is the rank of A Shockbyte x Discord Production Rust Server?

In the top 72% of all ranked servers, A Shockbyte x Discord Production Rust Server is #15,966 on player hours over the last seven days.

What is the population on A Shockbyte x Discord Production Rust Server?

0 of 2 slots on A Shockbyte x Discord Production Rust Server are filled right now. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at A Shockbyte x Discord Production Rust Server?

Recent wipes at this server drew an average peak of 1 players. 2 hours after the latest wipe, the crowd reached its peak.

When does A Shockbyte x Discord Production Rust Server schedule its wipes?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 1 hours ago the current world was created.

Server Overview

Where can A Shockbyte x Discord Production Rust Server be found?

There is no region published for A Shockbyte x Discord Production Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 202.36.95.89:25953.

What is the performance like on A Shockbyte x Discord Production Rust Server?

Server fps over the last 48 hours: 108 on average, 77 at the lowest. The entity count reached 153,261, covering buildings, deployables and all else in the world. The memory ceiling reached 4,090 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is A Shockbyte x Discord Production Rust Server running?

The version in use at A Shockbyte x Discord Production Rust Server: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of A Shockbyte x Discord Production Rust Server?

Online at this moment: A Shockbyte x Discord Production Rust Server. Its own uptime figure dates the last restart to roughly 3 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 20 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which A Shockbyte x Discord Production Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

A Shockbyte x Discord Production Rust Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, A Shockbyte x Discord Production Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join A Shockbyte x Discord Production Rust Server?

Type client.connect 202.36.95.89:25953 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.