Skip to the page
RUST ANALYTICS
LIVE85,697PLY11,696SRV
QUOTE 202.72.243.222:28015 Offline checked 13d ago

Mongol

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,674
top 70%
Rank · 7d ago
#16,111
563 places down
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average531/575+10+2.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average451/500−26−5.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average238/250−35−12.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average439/475−1−0.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average39/250−31−44.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average368/450+28+8.1%

Quick answers

from the figures on this page

Rules & Settings

How is Mongol configured in terms of rules and settings?

No gather rate appears in the name of Mongol. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Mongol?

A procedural map runs on Mongol, created by the game.

Player Count

What position does Mongol hold in the server rankings?

For the last seven days, Mongol holds rank #16,674 on player hours, in the top 70% of all ranked servers.

How full is Mongol?

Right now, Mongol is offline; the last sighting was 13 days 15 hours ago.

Wipe Frequency

How often does Mongol wipe?

There are too few wipes on record for Mongol to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 41 days old.

Server Overview

Where can Mongol be found?

No region is published by Mongol. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 202.72.243.222:28015.

Mongol runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Mongol. Joining requires the same protocol on your game, which Steam updates.

Is Mongol up, and how consistent is its uptime?

Mongol is down. The last time we saw it was 13 days 15 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Mongol?

These tags are published by Mongol and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Mongol show up in Rust Analytics lists and filters?

On Rust Analytics, Mongol matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join Mongol?

Type client.connect 202.72.243.222:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.