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RUST ANALYTICS
LIVE83,592PLY11,721SRV
QUOTE 203.16.163.90:25976 Offline checked 7d ago

VibeCoded Server!

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,956
top 71%
Rank · 7d ago
#8,893
7063 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 734127336
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.6 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:03 UTC12d ago 1 – running 0
Thu 17 Sep, 20:26 UTC26d ago 1 halved by day 3 14.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average540/600−23−4.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average424/450−52−11.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average203/225−52−20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average404/400−36−8.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40/250−30−42.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average354/425+28+8.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on VibeCoded Server!?

No gather rate appears in the name of VibeCoded Server!. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is not active.

What is the current map on VibeCoded Server!?

The map on VibeCoded Server! is procedural, size 1,000, with seed 734127336, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does VibeCoded Server! sit in the rankings?

In the top 71% of all ranked servers, VibeCoded Server! is #15,956 on player hours over the last seven days.

What is the population on VibeCoded Server!?

Right now, VibeCoded Server! is offline; the last sighting was 7 days 11 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How does VibeCoded Server! handle wipe day?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 3 when it did not hold.

How often does VibeCoded Server! wipe?

No rhythm can be told for VibeCoded Server! yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 5 hours ago the current world was created.

Server Overview

What is the server location for VibeCoded Server!?

For VibeCoded Server!, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 203.16.163.90:25976 is its address.

VibeCoded Server! is on which Rust version?

The version in use at VibeCoded Server!: Rust network protocol 2634 and build 166601, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is VibeCoded Server! up, and how consistent is its uptime?

Offline at this moment: VibeCoded Server!. Last seen 7 days 11 hours ago. 4% is its uptime for the last 7 full days, 6 of 168 hours. First sighting by Rust Analytics: 14 September 2026.

Tags & Filters

How should you interpret the tags on VibeCoded Server!?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166601 (Build): Build 166601; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which VibeCoded Server! publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

VibeCoded Server! appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, VibeCoded Server! matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join VibeCoded Server!?

Type client.connect 203.16.163.90:25976 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166601
Build Build 166601.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.