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RUST ANALYTICS
LIVE93,719PLY11,670SRV
QUOTE 204.19.190.163:28015 Offline checked 6d ago

PristineZone

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,843
top 72%
Rank · 7d ago
#15,970
127 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average489/525−45−8.5%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average188/200−47−19.9%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average349/375−102−22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average339/350−108−24.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1037/1075+998+2570.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average275/325−98−26.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on PristineZone?

The name of PristineZone carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on PristineZone?

The game generates the procedural map on PristineZone.

Player Count

Where does PristineZone sit in the rankings?

In the top 72% of all ranked servers, PristineZone is #15,843 on player hours over the last seven days.

How full is PristineZone?

Right now, PristineZone is offline; the last sighting was 6 days 16 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does PristineZone schedule its wipes?

The record holds too few of PristineZone's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 8 days 10 hours old.

Server Info

Where can PristineZone be found?

There is no region published for PristineZone. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 204.19.190.163:28015 is its address.

What Rust version is PristineZone running?

The version in use at PristineZone: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is PristineZone and is it currently online?

Offline at this moment: PristineZone. Last seen 6 days 16 hours ago. 14% is its uptime for the last 7 full days, 24 of 168 hours. First sighting by Rust Analytics: 7 October 2026.

Tags & Filters

How should you interpret the tags on PristineZone?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which PristineZone publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does PristineZone show up in Rust Analytics lists and filters?

On Rust Analytics, PristineZone matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to PristineZone?

The console route: start Rust, press F1, enter client.connect 204.19.190.163:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.