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RUST ANALYTICS
LIVE84,498PLY11,712SRV
QUOTE 205.209.111.214:28015 Online checked 12m ago

CinServer

Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,751
top 71%
Rank · 7d ago
#13,591
2160 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 2147483647
First seen
29 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct5 Oct8 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average558/600−5−0.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average427/450−49−10.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average208/225−47−18.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average411/400−29−6.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average46/250−24−34.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average353/425+27+8.2%

Quick answers

from the figures on this page

Rules & Settings

How is CinServer configured in terms of rules and settings?

No gather rate is given in the name of CinServer. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on CinServer?

CinServer uses a procedural map of size 3,000 with seed 2147483647, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does CinServer sit in the rankings?

In the top 71% of all ranked servers, CinServer is #15,751 on player hours over the last seven days.

How full is CinServer?

0 of 50 slots on CinServer are filled right now. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.

Wipe Frequency

When does CinServer schedule its wipes?

There are too few wipes on record for CinServer to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 19 hours.

Server Overview

What is the server location for CinServer?

No region is published by CinServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 205.209.111.214:28015 is its address.

Is CinServer performing well?

Server fps over the last 48 hours: 232 on average, 215 at the lowest. At its peak it held 50,407 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,419 MB. A climbing entity count plus low fps is the lag players report.

CinServer runs which version of Rust?

Rust network protocol 2634 and build 166257 on Linux is what CinServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is CinServer up, and how consistent is its uptime?

The server is live: CinServer is online. The reported uptime puts its last restart at about 14 days 17 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 29 September 2026.

Tags and Rankings

How should you interpret the tags on CinServer?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166257 (Build): Game build: 166257; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which CinServer publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

CinServer appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include CinServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join CinServer?

Type client.connect 205.209.111.214:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166257,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166257
Build Game build: 166257.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.