Teamfrown Vanilla
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,990 top 71%
- Rank · 7d ago
- #16,839 ▲849 places up
- Last wipe
- 37d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 543/600 | ▼−8−1.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 430/475 | ▼−37−7.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 181/200 | ▼−21−10.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 367/375 | ▼−61−14.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 45/250 | ▼−35−44.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 322/400 | ▲+6+1.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Teamfrown Vanilla?
No gather rate appears in the name of Teamfrown Vanilla. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on Teamfrown Vanilla?
The game generates the procedural map on Teamfrown Vanilla.
Player Count
What position does Teamfrown Vanilla hold in the server rankings?
In the top 71% of all ranked servers, Teamfrown Vanilla is #15,990 on player hours over the last seven days.
How full is Teamfrown Vanilla?
Right now, Teamfrown Vanilla is offline; the last sighting was 7 days 23 hours ago.
Wipe Cycle
When does Teamfrown Vanilla schedule its wipes?
The record holds too few of Teamfrown Vanilla's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 days 16 hours ago the current world was created.
Server Overview
Where can Teamfrown Vanilla be found?
No region is published by Teamfrown Vanilla. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 206.176.223.92:28015.
Teamfrown Vanilla runs which version of Rust?
The version in use at Teamfrown Vanilla: Rust network protocol 2633 and build 164530, on Windows. The protocol has to match for you to join, and Steam applies that update.
Is Teamfrown Vanilla up, and how consistent is its uptime?
No response from Teamfrown Vanilla. It was last seen 7 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on Teamfrown Vanilla?
Published by Teamfrown Vanilla for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Teamfrown Vanilla?
These Rust Analytics lists include Teamfrown Vanilla: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Teamfrown Vanilla?
Type client.connect 206.176.223.92:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.