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RUST ANALYTICS
LIVE90,633PLY11,621SRV
QUOTE 206.83.119.88:28015 Online checked 12m ago

coles media servers

Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,082
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
21 Oct 2026
no hostname published

Players

AveragePeak
0123416:0021:0001:0006:0010:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 434 on average544/575+18+3.4%
2Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 425 on average110/200−43−27.9%
3Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 299 on average73/200−43−37.0%
4Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 288 on average335/425−51−13.1%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 287 on average496/550+33+7.2%
6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 261 on average56/200−44−44.0%

Quick answers

from the figures on this page

Map and Rules

How is coles media servers configured in terms of rules and settings?

No gather rate is given in the name of coles media servers. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on coles media servers?

A procedural map runs on coles media servers, created by the game.

Player Count

Where does coles media servers sit in the rankings?

For the last seven days, coles media servers holds rank #15,082 on player hours, in the top 70% of all ranked servers.

How full is coles media servers?

0 of 100 slots on coles media servers are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does coles media servers wipe?

There are too few wipes on record for coles media servers to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 days 4 hours ago the current world was created.

Server Details

Where can coles media servers be found?

For coles media servers, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 206.83.119.88:28015.

What Rust version is coles media servers running?

The version in use at coles media servers: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is coles media servers and is it currently online?

coles media servers is up. It is taking players now. First sighting by Rust Analytics: 21 October 2026.

Tags & Filters

How should you interpret the tags on coles media servers?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which coles media servers publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature coles media servers?

On Rust Analytics, coles media servers matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to coles media servers?

Type client.connect 206.83.119.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.