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RUST ANALYTICS
LIVE41,879PLY11,465SRV
QUOTE 208.115.206.26:28215 Online EU checked 8m ago

Trust Issues

monthly wipes vanilla
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#4,633
top 21% · #1547 in EU
Rank · 7d ago
#5,963
1330 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 9h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
64
player hours, last seven days
Map
4250
Procedural Map · seed 1332784174
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 9h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 22d 9hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average306/325−55−15.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average166/225−47−21.9%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average178/200−38−17.8%
4Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average175/175−7−3.8%
5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 269 on average136/300−64−32.1%
6Reddit.com/r/PlayRust - EU MonthlyEU · groups of 12+ · monthly · 234 on average111/350−39−26.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Trust Issues?

No gather rate appears in the name of Trust Issues. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

Which map is played on Trust Issues?

A procedural map of size 4,250 with seed 1332784174 runs on Trust Issues, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does Trust Issues hold in the server rankings?

In the top 21% of all ranked servers, Trust Issues is #4,633 on player hours over the last seven days and #1,547 in Europe.

What is the population on Trust Issues?

0 of 50 slots on Trust Issues are filled right now. The mean over the last seven days is 0 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 1 players.

Wipe Cycle

How does Trust Issues handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Trust Issues schedule its wipes?

Once a month, at the force wipe, Trust Issues wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 12 days 5 hours. Its tags list a wipe each month.

Server Info

Where can Trust Issues be found?

The EU tag and Europe are what Trust Issues lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 208.115.206.26:28215 is its address.

What is the performance like on Trust Issues?

Average server fps for the last 48 hours is 120; the floor was 84. 98,989 entities is the maximum carried: buildings, deployables and everything else. Up to 3,204 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Trust Issues runs which version of Rust?

The version in use at Trust Issues: Rust network protocol 2634 and build 167584, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Trust Issues and is it currently online?

Trust Issues is up. It is taking players now. The reported uptime puts its last restart at about 3 hours ago. 7 full days have passed with 92% uptime, 154 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on Trust Issues?

Published by Trust Issues for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

Trust Issues appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Trust Issues: Rust servers: Europe, Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Trust Issues?

The console route: start Rust, press F1, enter client.connect 208.115.206.26:28215. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.