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RUST ANALYTICS
LIVE97,641PLY11,681SRV
QUOTE 209.192.255.110:26877 Online checked 14m ago

A Shockbyte Rust Server

Players · last
0/ 16
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,843
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 50000
First seen
15 Oct 2026
no hostname published

Players

AveragePeak
0123411:0012:0013:0014:0015:00

Hourly average and peak, UTC.

Server performance

05010015020011:0012:0013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average468/525−41−8.0%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average195/225−61−23.8%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average359/400−80−18.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average324/350−97−23.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1056/1075+1013+2341.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average284/350−85−23.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on A Shockbyte Rust Server?

A procedural map of size 4,000 with seed 50000 runs on A Shockbyte Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does A Shockbyte Rust Server hold in the server rankings?

For the last seven days, A Shockbyte Rust Server holds rank #15,843 on player hours, in the top 72% of all ranked servers.

How full is A Shockbyte Rust Server?

On A Shockbyte Rust Server, 0 players are in now, out of 16 slots. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does A Shockbyte Rust Server wipe?

The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 10 hours old.

Server Overview

What is the server location for A Shockbyte Rust Server?

For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 209.192.255.110:26877 is its address.

Is A Shockbyte Rust Server performing well?

Average server fps for the last 48 hours is 160; the floor was 147. The entity count reached 93,928, covering buildings, deployables and all else in the world. The memory ceiling reached 3,181 MB. Low fps and growing entities are the source of felt lag.

A Shockbyte Rust Server runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on A Shockbyte Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of A Shockbyte Rust Server?

The server is live: A Shockbyte Rust Server is online. The reported uptime puts its last restart at about 3 hours ago. 15 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 209.192.255.110:26877. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp16
Max players Capacity: 16 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.