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RUST ANALYTICS
LIVE91,641PLY11,615SRV
QUOTE 209.192.255.166:26721 Online checked 8m ago

fghf

moddedoxide
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,099
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Procedural Map · seed 425293779
First seen
22 Oct 2026
no hostname published

Players

AveragePeak
0123409:0014:0020:0001:0007:0012:00

Hourly average and peak, UTC.

Server performance

010020030040009:0014:0020:0001:0007:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 122 on average123/100−4−3.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 103 on average183/225−7−3.9%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on average17/1000−2−12.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 76 on average12/700−32−73.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 69 on average233/1000−61−20.6%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 65 on average247/250−100−28.9%

Quick answers

from the figures on this page

Rules & Settings

How is fghf configured in terms of rules and settings?

No gather rate appears in the name of fghf. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on fghf?

fghf uses a procedural map of size 2,000 with seed 425293779, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does fghf hold in the server rankings?

For the last seven days, fghf holds rank #15,099 on player hours, in the top 70% of all ranked servers.

How many players does fghf have?

0 of 40 slots on fghf are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

When does fghf schedule its wipes?

The record holds too few of fghf's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 14 days 18 hours old.

Server Info

What is the server location for fghf?

For fghf, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 209.192.255.166:26721 is its address.

Is fghf performing well?

Average server fps for the last 48 hours is 237; the floor was 229. At its peak it held 14,704 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,516 MB. Low fps and growing entities are the source of felt lag.

fghf runs which version of Rust?

The version in use at fghf: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is fghf up, and how consistent is its uptime?

The server is live: fghf is online. 26 hours ago is when it last restarted, judging by the uptime it reports. First sighting by Rust Analytics: 22 October 2026.

Server Tags

How should you interpret the tags on fghf?

These tags are published by fghf and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does fghf show up in Rust Analytics lists and filters?

These Rust Analytics lists include fghf: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

What is the process to join fghf?

The console route: start Rust, press F1, enter client.connect 209.192.255.166:26721. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.