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RUST ANALYTICS
LIVE45,975PLY11,496SRV
QUOTE 212.164.25.199:28016 Offline checked 14d ago

server_name

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,859
top 71%
Rank · 7d ago
#15,472
1387 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average380/425−49−11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average226/250−45−16.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average175/200+25+16.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average224/250−20−8.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average32/250−14−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average206/250+2+0.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on server_name?

No gather rate is given in the name of server_name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on server_name?

The game generates the procedural map on server_name.

Population

What position does server_name hold in the server rankings?

In the top 71% of all ranked servers, server_name is #16,859 on player hours over the last seven days.

How many players does server_name have?

Right now, server_name is offline; the last sighting was 14 days 16 hours ago.

Wipe Frequency

How often does server_name wipe?

There are too few wipes on record for server_name to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 14 days 16 hours old.

Server Info

What is the location of server_name?

There is no region published for server_name. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 212.164.25.199:28016 is its address.

server_name runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on server_name. The protocol has to match for you to join, and Steam applies that update.

How reliable is server_name and is it currently online?

server_name is down. The last time we saw it was 14 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on server_name?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which server_name publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature server_name?

On Rust Analytics, server_name matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to server_name?

The console route: start Rust, press F1, enter client.connect 212.164.25.199:28016. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.