DeepSea Algorithm Test
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,087 top 61%
- Rank · 7d ago
- #12,234 ▼1853 places down
- Last wipe
- 19d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 389 on average | 443/475 | ▼−114−20.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 326 on average | 268/275 | ▼−93−25.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average | 134/200 | ▼−22−14.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 309 on average | 311/300 | ▼−14−4.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average | 58/250 | ▲+11+23.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 265 on average | 235/300 | ▼−73−23.7% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on DeepSea Algorithm Test?
No gather rate appears in the name of DeepSea Algorithm Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on DeepSea Algorithm Test?
DeepSea Algorithm Test uses a procedural map, which the game generates.
Activity
Where does DeepSea Algorithm Test sit in the rankings?
For the last seven days, DeepSea Algorithm Test holds rank #14,087 on player hours, in the top 61% of all ranked servers.
How many players does DeepSea Algorithm Test have?
Right now, DeepSea Algorithm Test is offline; the last sighting was 19 days 14 hours ago.
Wipe Schedule
On what cycle does DeepSea Algorithm Test wipe?
There are too few wipes on record for DeepSea Algorithm Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 15 hours ago the current world was created.
Server Overview
Where can DeepSea Algorithm Test be found?
For DeepSea Algorithm Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 213.34.226.146:28015 is its address.
DeepSea Algorithm Test is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on DeepSea Algorithm Test. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is DeepSea Algorithm Test and is it currently online?
Offline at this moment: DeepSea Algorithm Test. Last seen 19 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.
Tags & Filters
How should you interpret the tags on DeepSea Algorithm Test?
These tags are published by DeepSea Algorithm Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
DeepSea Algorithm Test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include DeepSea Algorithm Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join DeepSea Algorithm Test?
Type client.connect 213.34.226.146:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.