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RUST ANALYTICS
LIVE57,403PLY11,574SRV
QUOTE 213.34.226.146:28015 Offline checked 19d ago

DeepSea Algorithm Test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,087
top 61%
Rank · 7d ago
#12,234
1853 places down
Last wipe
19d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 389 on average443/475−114−20.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 326 on average268/275−93−25.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average134/200−22−14.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 309 on average311/300−14−4.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average58/250+11+23.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 265 on average235/300−73−23.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on DeepSea Algorithm Test?

No gather rate appears in the name of DeepSea Algorithm Test. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on DeepSea Algorithm Test?

DeepSea Algorithm Test uses a procedural map, which the game generates.

Activity

Where does DeepSea Algorithm Test sit in the rankings?

For the last seven days, DeepSea Algorithm Test holds rank #14,087 on player hours, in the top 61% of all ranked servers.

How many players does DeepSea Algorithm Test have?

Right now, DeepSea Algorithm Test is offline; the last sighting was 19 days 14 hours ago.

Wipe Schedule

On what cycle does DeepSea Algorithm Test wipe?

There are too few wipes on record for DeepSea Algorithm Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 19 days 15 hours ago the current world was created.

Server Overview

Where can DeepSea Algorithm Test be found?

For DeepSea Algorithm Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 213.34.226.146:28015 is its address.

DeepSea Algorithm Test is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on DeepSea Algorithm Test. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is DeepSea Algorithm Test and is it currently online?

Offline at this moment: DeepSea Algorithm Test. Last seen 19 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 25 September 2026.

Tags & Filters

How should you interpret the tags on DeepSea Algorithm Test?

These tags are published by DeepSea Algorithm Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

DeepSea Algorithm Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include DeepSea Algorithm Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join DeepSea Algorithm Test?

Type client.connect 213.34.226.146:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.