Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree
Key statistics
the figures behind the quote- Players now
- 1/ 30 3% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 4
- Rank
- #4,558 top 20%
- Rank · 7d ago
- #3,354 ▼1204 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 10 max players per team
- Gather rate
- 2x read from the name
- Score
- 67 player hours, last seven days
- Map
- 4000 Procedural Map · seed 170709633
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 1.4 days between real wipes
- wipe-day peak
- 5 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:12 UTC11d ago | 5 | – | running | 2 |
| Thu 1 Oct, 18:18 UTC FW12d ago | 5 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 621 on average | 606/650 | ▼−125−17.1% | |
| 2 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 401 on average | 379/375 | ▼−88−18.8% | |
| 3 | MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 296 on average | 530/600 | ▼−5−0.9% | |
| 4 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 294 on average | 47/1000 | ▼−24−33.5% | |
| 5 | Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 248 on average | 1284/1500 | ▲+1243+3031.7% | |
| 6 | Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 245 on average | 296/320 | ▼−35−10.5% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree carries its gather rate in its name: 2x. 10 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree uses a procedural map of size 4,000 with seed 170709633, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit in the rankings?
In the top 20% of all ranked servers, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is #4,558 on player hours over the last seven days.
How full is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
1 of 30 slots on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree are filled right now. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 2 players.
Wipe Frequency
How does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree handle wipe day?
An average of 5 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
How often does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree wipe?
There are too few wipes on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 13 hours ago the current world was created.
Server Details
What is the location of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
There is no region published for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 216.105.171.155:28015 is its address.
How is the performance on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
Server fps over the last 48 hours: 107 on average, 92 at the lowest. The entity count reached 109,604, covering buildings, deployables and all else in the world. Memory use peaked at 2,767 MB. A climbing entity count plus low fps is the lag players report.
Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is on which Rust version?
Rust network protocol 2634 and build 167398 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree and is it currently online?
The server is live: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is online. The reported uptime puts its last restart at about 8 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): It holds 30 slots; ts10 (Group limit): 10 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
These Rust Analytics lists include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
How to Join
How can I connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?
The console route: start Rust, press F1, enter client.connect 216.105.171.155:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp30,ptrak,$r?,v2634,gmrust,cs167398,ts10,^o^z
Game
gmrust
mp30
ts10
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.