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RUST ANALYTICS
LIVE83,846PLY11,714SRV
QUOTE 216.105.171.155:28015 Online checked 9m ago

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree

2x moddedoxide
Players · last
1/ 30
+124h
3% full
Day range 0 2
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 30
3% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 4
Rank
#4,558
top 20%
Rank · 7d ago
#3,354
1204 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
10 max
players per team
Gather rate
2x
read from the name
Score
67
player hours, last seven days
Map
4000
Procedural Map · seed 170709633
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5217:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.4 days
between real wipes
wipe-day peak
5
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:12 UTC11d ago 5 – running 2
Thu 1 Oct, 18:18 UTC FW12d ago 5 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 621 on average606/650−125−17.1%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 401 on average379/375−88−18.8%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 296 on average530/600−5−0.9%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 294 on average47/1000−24−33.5%
5Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 248 on average1284/1500+1243+3031.7%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 245 on average296/320−35−10.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree carries its gather rate in its name: 2x. 10 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree uses a procedural map of size 4,000 with seed 170709633, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree sit in the rankings?

In the top 20% of all ranked servers, Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is #4,558 on player hours over the last seven days.

How full is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

1 of 30 slots on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree are filled right now. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 2 players.

Wipe Frequency

How does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree handle wipe day?

An average of 5 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree wipe?

There are too few wipes on record for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 13 hours ago the current world was created.

Server Details

What is the location of Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

There is no region published for Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 216.105.171.155:28015 is its address.

How is the performance on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

Server fps over the last 48 hours: 107 on average, 92 at the lowest. The entity count reached 109,604, covering buildings, deployables and all else in the world. Memory use peaked at 2,767 MB. A climbing entity count plus low fps is the lag players report.

Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is on which Rust version?

Rust network protocol 2634 and build 167398 on Windows is what Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree and is it currently online?

The server is live: Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree is online. The reported uptime puts its last restart at about 8 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): It holds 30 slots; ts10 (Group limit): 10 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

These Rust Analytics lists include Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

How to Join

How can I connect to Clockwork Carnage | 2X | PvEvP | NPC Raids | Skill Tree?

The console route: start Rust, press F1, enter client.connect 216.105.171.155:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmrust,cs167398,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players It holds 30 slots.
ts10
Group limit 10 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.