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RUST ANALYTICS
LIVE84,970PLY11,695SRV
QUOTE 216.201.74.23:10000 Offline checked 25d ago

INSANITY GAMING SEASON 1.0

monthly wipes vanilla
Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,402
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
25d ago
monthly schedule
Next wipe
22d 1h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Next wipeThursday 5 November, 19:00 UTCin 22d 1h

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600+13+2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average434/450−43−9.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average216/225−57−21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average428/450−12−2.8%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average369/450+28+8.4%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 259 on average351/400−4−1.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on INSANITY GAMING SEASON 1.0?

The name of INSANITY GAMING SEASON 1.0 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

What is the current map on INSANITY GAMING SEASON 1.0?

INSANITY GAMING SEASON 1.0 uses a procedural map, which the game generates.

Player Count

What is the rank of INSANITY GAMING SEASON 1.0?

In the top – of all ranked servers, INSANITY GAMING SEASON 1.0 is #15,402 on player hours over the last seven days.

What is the population on INSANITY GAMING SEASON 1.0?

At present, INSANITY GAMING SEASON 1.0 is offline; the last sighting was 25 days ago.

Wipe Cycle

On what cycle does INSANITY GAMING SEASON 1.0 wipe?

The estimate for INSANITY GAMING SEASON 1.0's next wipe comes from the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 25 days. Its tags list a wipe each month.

Server Info

Where can INSANITY GAMING SEASON 1.0 be found?

There is no region published for INSANITY GAMING SEASON 1.0. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 216.201.74.23:10000 is its address.

What Rust version is INSANITY GAMING SEASON 1.0 running?

The build is Rust network protocol 2633 and build 164530 on Linux, running on INSANITY GAMING SEASON 1.0. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of INSANITY GAMING SEASON 1.0?

INSANITY GAMING SEASON 1.0 is down. The last time we saw it was 25 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 19 September 2026.

Tags & Filters

How should you interpret the tags on INSANITY GAMING SEASON 1.0?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes, which INSANITY GAMING SEASON 1.0 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does INSANITY GAMING SEASON 1.0 show up in Rust Analytics lists and filters?

On Rust Analytics, INSANITY GAMING SEASON 1.0 matches these lists: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Joining the Server

What is the process to join INSANITY GAMING SEASON 1.0?

Type client.connect 216.201.74.23:10000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^m,^v,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.