A Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,843 top 72%
- Rank · 7d ago
- #15,970 ▲127 places up
- Last wipe
- 37d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average | 480/525 | ▼−29−5.7% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average | 193/225 | ▼−63−24.6% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average | 355/400 | ▼−84−19.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average | 319/350 | ▼−102−24.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1054/1075 | ▲+1011+2337.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average | 286/350 | ▼−83−22.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on A Rust Server?
The name of A Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on A Rust Server?
A Rust Server uses a procedural map of size 3,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
Where does A Rust Server sit in the rankings?
In the top 72% of all ranked servers, A Rust Server is #15,843 on player hours over the last seven days.
What is the population on A Rust Server?
On A Rust Server, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does A Rust Server wipe?
There are too few wipes on record for A Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 37 days 16 hours.
Server Overview
What is the server location for A Rust Server?
There is no region published for A Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 216.39.241.155:27715 is its address.
How is the performance on A Rust Server?
Average server fps for the last 48 hours is 5; the floor was 5. 47,010 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,749 MB. A climbing entity count plus low fps is the lag players report.
A Rust Server is on which Rust version?
Rust network protocol 2633 and build 163794 on Linux is what A Rust Server runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of A Rust Server?
The server is live: A Rust Server is online. Its own uptime figure dates the last restart to roughly 32 days ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on A Rust Server?
These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature A Rust Server?
On Rust Analytics, A Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to A Rust Server?
Type client.connect 216.39.241.155:27715 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp40
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.