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RUST ANALYTICS
LIVE57,829PLY11,554SRV
QUOTE 217.142.31.170:28015 Offline checked 28d ago

TroubleChute

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,349
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average492/500−44−8.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average324/300−36−10.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−24−13.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average249/225−97−28.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average266/300−3−1.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TroubleChute?

No gather rate is given in the name of TroubleChute. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TroubleChute?

TroubleChute uses a procedural map, which the game generates.

Player Count

What position does TroubleChute hold in the server rankings?

In the top – of all ranked servers, TroubleChute is #13,349 on player hours over the last seven days.

How many players does TroubleChute have?

Right now, TroubleChute is offline; the last sighting was 28 days ago.

Wipe Frequency

When does TroubleChute schedule its wipes?

There are too few wipes on record for TroubleChute to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 28 days 2 hours ago the current world was created.

Server Info

Where can TroubleChute be found?

There is no region published for TroubleChute. Rust Analytics reports the location a server claims, not the machine's actual location. 217.142.31.170:28015 is its address.

TroubleChute is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TroubleChute up, and how consistent is its uptime?

TroubleChute is down. The last time we saw it was 28 days ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Tags & Filters

What is the meaning of the tags on TroubleChute?

These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TroubleChute appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, TroubleChute matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join TroubleChute?

The console route: start Rust, press F1, enter client.connect 217.142.31.170:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.