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RUST ANALYTICS
LIVE83,863PLY11,703SRV
QUOTE 217.154.251.167:28015 Offline checked 14d ago

Rust Tournaments | TEST

Players · last
0/ 20
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,842
top 70%
Rank · 7d ago
#15,586
1256 places down
Last wipe
57d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average545/600−18−3.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average430/450−46−9.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average209/225−46−18.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average401/400−39−8.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average43/250−27−38.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average349/425+23+7.0%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Tournaments | TEST configured in terms of rules and settings?

No gather rate appears in the name of Rust Tournaments | TEST. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Rust Tournaments | TEST?

A procedural map runs on Rust Tournaments | TEST, created by the game.

Player Count

What is the rank of Rust Tournaments | TEST?

For the last seven days, Rust Tournaments | TEST holds rank #16,842 on player hours, in the top 70% of all ranked servers.

How full is Rust Tournaments | TEST?

Right now, Rust Tournaments | TEST is offline; the last sighting was 14 days 9 hours ago.

Wipe Cycle

How often does Rust Tournaments | TEST wipe?

There are too few wipes on record for Rust Tournaments | TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 57 days 1 hours.

Server Info

Where can Rust Tournaments | TEST be found?

There is no region published for Rust Tournaments | TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 217.154.251.167:28015 is its address.

Rust Tournaments | TEST is on which Rust version?

The build is Rust network protocol 2632 and build 161125 on Linux, running on Rust Tournaments | TEST. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Rust Tournaments | TEST?

Offline at this moment: Rust Tournaments | TEST. Last seen 14 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Rust Tournaments | TEST?

Published by Rust Tournaments | TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): It runs build 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Rust Tournaments | TEST?

On Rust Analytics, Rust Tournaments | TEST matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join Rust Tournaments | TEST?

The console route: start Rust, press F1, enter client.connect 217.154.251.167:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol To join, your game needs protocol 2632.
cs161125
Build It runs build 161125.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.