Rust Tournaments | TEST
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,842 top 70%
- Rank · 7d ago
- #15,586 ▼1256 places down
- Last wipe
- 57d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 545/600 | ▼−18−3.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 430/450 | ▼−46−9.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 209/225 | ▼−46−18.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 401/400 | ▼−39−8.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 43/250 | ▼−27−38.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 349/425 | ▲+23+7.0% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Tournaments | TEST configured in terms of rules and settings?
No gather rate appears in the name of Rust Tournaments | TEST. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on Rust Tournaments | TEST?
A procedural map runs on Rust Tournaments | TEST, created by the game.
Player Count
What is the rank of Rust Tournaments | TEST?
For the last seven days, Rust Tournaments | TEST holds rank #16,842 on player hours, in the top 70% of all ranked servers.
How full is Rust Tournaments | TEST?
Right now, Rust Tournaments | TEST is offline; the last sighting was 14 days 9 hours ago.
Wipe Cycle
How often does Rust Tournaments | TEST wipe?
There are too few wipes on record for Rust Tournaments | TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 57 days 1 hours.
Server Info
Where can Rust Tournaments | TEST be found?
There is no region published for Rust Tournaments | TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 217.154.251.167:28015 is its address.
Rust Tournaments | TEST is on which Rust version?
The build is Rust network protocol 2632 and build 161125 on Linux, running on Rust Tournaments | TEST. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Rust Tournaments | TEST?
Offline at this moment: Rust Tournaments | TEST. Last seen 14 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Rust Tournaments | TEST?
Published by Rust Tournaments | TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): It runs build 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Rust Tournaments | TEST?
On Rust Analytics, Rust Tournaments | TEST matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join Rust Tournaments | TEST?
The console route: start Rust, press F1, enter client.connect 217.154.251.167:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8
Game
gmrust
mp20
ts8
v2632
cs161125
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.