Rust Server test04
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,491 top 67%
- Rank · 7d ago
- #7,860 ▼7631 places down
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3750 Procedural Map · seed 828469123
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 385/450 | ▲+35+10.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 390/475 | ▲+107+37.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 292/300 | ▼−98−25.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 364/425 | ▲+90+32.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 72/250 | ▼−3−3.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 297/425 | ▲+24+8.6% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Server test04 configured in terms of rules and settings?
The name of Rust Server test04 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Rust Server test04?
A procedural map of size 3,750 with seed 828469123 runs on Rust Server test04, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
What position does Rust Server test04 hold in the server rankings?
In the top 67% of all ranked servers, Rust Server test04 is #15,491 on player hours over the last seven days.
What is the population on Rust Server test04?
At present, Rust Server test04 is offline; the last sighting was 23 days 7 hours ago.
Wipe Frequency
When does Rust Server test04 schedule its wipes?
There are too few wipes on record for Rust Server test04 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 28 days 10 hours old.
Server Info
What is the server location for Rust Server test04?
For Rust Server test04, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 220.158.18.6:28015.
Rust Server test04 is on which Rust version?
The version in use at Rust Server test04: Rust network protocol 2633 and build 164530, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust Server test04 and is it currently online?
Offline at this moment: Rust Server test04. Last seen 23 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 15 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Rust Server test04?
These tags are published by Rust Server test04 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Server test04 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Rust Server test04: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What steps do I take to join Rust Server test04?
Type client.connect 220.158.18.6:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp1
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.