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RUST ANALYTICS
LIVE52,726PLY11,550SRV
QUOTE 223.27.143.194:28015 Offline checked 7d ago

FP Local Server

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,679
top 62%
Rank · 7d ago
#7,404
6275 places down
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 390 on average413/375−94−18.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 328 on average226/225−101−30.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average127/200−26−16.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 311 on average272/250−16−5.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average43/250+0−0.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 266 on average236/275−46−16.4%

Quick answers

from the figures on this page

Server Rules

How is FP Local Server configured in terms of rules and settings?

The name of FP Local Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on FP Local Server?

The game generates the procedural map on FP Local Server.

Player Count

What position does FP Local Server hold in the server rankings?

In the top 62% of all ranked servers, FP Local Server is #13,679 on player hours over the last seven days.

How many players does FP Local Server have?

At present, FP Local Server is offline; the last sighting was 7 days 17 hours ago.

Wipe Cycle

On what cycle does FP Local Server wipe?

There are too few wipes on record for FP Local Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 10 hours old.

Server Info

What is the location of FP Local Server?

No region is published by FP Local Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 223.27.143.194:28015.

What Rust version is FP Local Server running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on FP Local Server. The protocol has to match for you to join, and Steam applies that update.

Is FP Local Server up, and how consistent is its uptime?

FP Local Server is down. The last time we saw it was 7 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 7 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on FP Local Server?

These tags are published by FP Local Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

FP Local Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature FP Local Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join FP Local Server?

The console route: start Rust, press F1, enter client.connect 223.27.143.194:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.