Procedural Map
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 1 peak 1
- Rank
- #9,494 top 43%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average | 512/575 | ▼−44−7.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average | 301/325 | ▼−127−29.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 154/200 | ▼−22−12.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average | 331/375 | ▼−28−7.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average | 287/250 | ▲+240+513.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average | 258/325 | ▼−73−22.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Procedural Map?
No gather rate appears in the name of Procedural Map. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Procedural Map?
A procedural map runs on Procedural Map, created by the game.
Player Count
Where does Procedural Map sit in the rankings?
For the last seven days, Procedural Map holds rank #9,494 on player hours, in the top 43% of all ranked servers.
How full is Procedural Map?
On Procedural Map, 0 players are in now, out of 500 slots. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.
Wipe Frequency
How often does Procedural Map wipe?
No rhythm can be told for Procedural Map yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 4 days 22 hours ago the current world was created.
Server Info
What is the server location for Procedural Map?
There is no region published for Procedural Map. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 223.73.123.243:28015.
Procedural Map is on which Rust version?
The version in use at Procedural Map: Rust network protocol 2635 and build 167519, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Procedural Map and is it currently online?
Procedural Map is up. It is taking players now. 2 full days have passed with 17% uptime, 8 of 48 hours. First sighting by Rust Analytics: 12 October 2026.
Server Tags
What is the meaning of the tags on Procedural Map?
These tags are published by Procedural Map and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): To join, your game needs protocol 2635; cs167519 (Build): It runs build 167519; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Procedural Map show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Procedural Map: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join Procedural Map?
Type client.connect 223.73.123.243:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2635,gmrust,cs167519,ts8
Game
gmrust
mp500
ts8
v2635
cs167519
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.