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RUST ANALYTICS
LIVE73,165PLY11,642SRV
QUOTE 23.106.54.134:28025 Online EA checked 11m ago

RnC 2 | Experimental

biweekly wipes moddedoxidepve
Players · last
0/ 30
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,261
top 69% · #489 in EA
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
biweekly schedule
Next wipe
12d 23h
Tue 27 Oct, 13:30 UTC
Group limit
10 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 6480561
First seen
13 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75113:0018:0022:0003:0007:0012:00Wiped Tue 13 Oct, 13:30 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020013:0018:0022:0003:0007:0012:00Wiped Tue 13 Oct, 13:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct

Top 69% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeTuesday 27 October, 13:30 UTCin 12d 23h

Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 56 on average104/200+18+20.5%
2[喜相逢] PVE丨仿官原倍丨萌新养老EA · groups of 12+ · biweekly · 8 on average15/100+5+55.2%
3[JP][PvE]mameserver初心者おいで!EA · groups of 8+ · biweekly · 6 on average9/65+2+22.7%
4[PVE][JP] そば鯖 Raidable Bases 初心者大歓迎EA · groups of 16+ · biweekly · 3 on average8/50+6+220.0%
5『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老EA · groups of 8+ · biweekly · 3 on average4/100+1+37.1%
6[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]EA · groups of 8+ · biweekly · 2 on average3/40+1+38.5%

Quick answers

from the figures on this page

Rules & Settings

How is RnC 2 | Experimental configured in terms of rules and settings?

The name of RnC 2 | Experimental carries no gather rate. Group size is capped at 10 players. roleplay is the mode, roleplay rules, jobs and towns. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on RnC 2 | Experimental?

RnC 2 | Experimental uses a procedural map of size 3,500 with seed 6480561, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does RnC 2 | Experimental sit in the rankings?

In the top 69% of all ranked servers, RnC 2 | Experimental is #15,261 on player hours over the last seven days and #489 in Asia.

How many players does RnC 2 | Experimental have?

0 of 30 slots on RnC 2 | Experimental are filled at the moment. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 0 players.

Wipe Cycle

How often does RnC 2 | Experimental wipe?

From biweekly: 14 days after its last wipe, the next wipe at RnC 2 | Experimental is estimated. On Tuesday 27 October at 13:30 UTC the next wipe is due. Its world now is 24 hours old. The tags show wipes every two weeks.

Server Info

What is the location of RnC 2 | Experimental?

With the EA tag, RnC 2 | Experimental lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 23.106.54.134:28025 is its address.

How is the performance on RnC 2 | Experimental?

Server fps over the last 48 hours: 87 on average, 7 at the lowest. At its peak it held 68,557 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,209 MB. Low fps and growing entities are the source of felt lag.

What Rust version is RnC 2 | Experimental running?

The version in use at RnC 2 | Experimental: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is RnC 2 | Experimental up, and how consistent is its uptime?

The server is live: RnC 2 | Experimental is online. 21 hours ago is when it last restarted, judging by the uptime it reports. 13 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on RnC 2 | Experimental?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp30 (Max players): Slot count: 30; ts10 (Group limit): 10 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^r (Roleplay): Roleplay: the server's format; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): The browser places this server in East Asia, which RnC 2 | Experimental publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RnC 2 | Experimental?

On Rust Analytics, RnC 2 | Experimental matches these lists: Modded Rust servers, Best Rust PvE servers and Rust roleplay servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Connection

What steps do I take to join RnC 2 | Experimental?

The console route: start Rust, press F1, enter client.connect 23.106.54.134:28025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://discord.com/invite/hTzDrZTVab.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp30
Max players Slot count: 30.
ts10
Group limit 10 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^r
Roleplay Roleplay: the server's format.
^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Region

EA
East Asia The browser places this server in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.