Complete Build System | by hionet.com
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,098 top 63% · #2380 in EU
- Rank · 7d ago
- #10,764 ▼3334 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW12d ago | 1 | – | running | 0 |
| Tue 15 Sep, 15:01 UTC28d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC29d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC30d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 107 on average | 181/999 | ▲+10+5.5% | |
| 2 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 30 on average | 41/100 | ▲+27+191.1% | |
| 3 | AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average | 41/100 | ▼−7−14.0% | |
| 4 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 18 on average | 19/150 | ▼−2−9.5% | |
| 5 | [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average | 7/50 | ▲+2+50.0% | |
| 6 | UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average | 6/40 | ▲+1+22.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Complete Build System | by hionet.com?
The name of Complete Build System | by hionet.com carries no gather rate. Up to 8 players per group, which is the game's default. It runs build & creative, no gathering: sandbox building only. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on Complete Build System | by hionet.com?
Complete Build System | by hionet.com uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.
Player Count
What position does Complete Build System | by hionet.com hold in the server rankings?
On seven-day player hours, Complete Build System | by hionet.com sits at #14,098, in the top 63% across ranked servers and #2,380 in Europe.
How full is Complete Build System | by hionet.com?
On Complete Build System | by hionet.com, 0 players are in now, out of 10 slots. Average players over seven days: 0; peak: 1.
Wipe Cycle
How does Complete Build System | by hionet.com handle wipe day?
The average peak across its recent wipes is 1 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
When does Complete Build System | by hionet.com schedule its wipes?
There is no next wipe to predict for Complete Build System | by hionet.com, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 18 hours old.
Server Info
What is the location of Complete Build System | by hionet.com?
With the EU tag, Complete Build System | by hionet.com lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 23.81.34.186:25015.
How is the performance on Complete Build System | by hionet.com?
Average server fps for the last 48 hours is 59; the floor was 40. At its peak it held 13,679 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,128 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Complete Build System | by hionet.com running?
The version in use at Complete Build System | by hionet.com: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is Complete Build System | by hionet.com up, and how consistent is its uptime?
Online at this moment: Complete Build System | by hionet.com. The reported uptime puts its last restart at about 8 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on Complete Build System | by hionet.com?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^k (Build server): Base practice and design; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe, which Complete Build System | by hionet.com publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Complete Build System | by hionet.com?
The following Rust Analytics lists feature Complete Build System | by hionet.com: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Complete Build System | by hionet.com?
The console route: start Rust, press F1, enter client.connect 23.81.34.186:25015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://codefling.com/plugins/complete-build-system-sandbox-system.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,^c,^k,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^c
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.