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RUST ANALYTICS
LIVE67,627PLY11,613SRV
QUOTE 23.81.34.186:25015 Online EU checked 8m ago

Complete Build System | by hionet.com

moddedoxide
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,098
top 63% · #2380 in EU
Rank · 7d ago
#10,764
3334 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 63% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 15 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:24 UTC FW12d ago 1 – running 0
Tue 15 Sep, 15:01 UTC28d ago 1 halved by day 1 16.1 days 0
Mon 14 Sep, 15:01 UTC29d ago 1 – 1 days 0
Sun 13 Sep, 15:01 UTC30d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 107 on average181/999+10+5.5%
2Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 30 on average41/100+27+191.1%
3AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 25 on average41/100−7−14.0%
4Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 18 on average19/150−2−9.5%
5[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average7/50+2+50.0%
6UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average6/40+1+22.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Complete Build System | by hionet.com?

The name of Complete Build System | by hionet.com carries no gather rate. Up to 8 players per group, which is the game's default. It runs build & creative, no gathering: sandbox building only. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Complete Build System | by hionet.com?

Complete Build System | by hionet.com uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Player Count

What position does Complete Build System | by hionet.com hold in the server rankings?

On seven-day player hours, Complete Build System | by hionet.com sits at #14,098, in the top 63% across ranked servers and #2,380 in Europe.

How full is Complete Build System | by hionet.com?

On Complete Build System | by hionet.com, 0 players are in now, out of 10 slots. Average players over seven days: 0; peak: 1.

Wipe Cycle

How does Complete Build System | by hionet.com handle wipe day?

The average peak across its recent wipes is 1 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does Complete Build System | by hionet.com schedule its wipes?

There is no next wipe to predict for Complete Build System | by hionet.com, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 18 hours old.

Server Info

What is the location of Complete Build System | by hionet.com?

With the EU tag, Complete Build System | by hionet.com lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 23.81.34.186:25015.

How is the performance on Complete Build System | by hionet.com?

Average server fps for the last 48 hours is 59; the floor was 40. At its peak it held 13,679 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,128 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Complete Build System | by hionet.com running?

The version in use at Complete Build System | by hionet.com: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Complete Build System | by hionet.com up, and how consistent is its uptime?

Online at this moment: Complete Build System | by hionet.com. The reported uptime puts its last restart at about 8 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Complete Build System | by hionet.com?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^c (Creative): Sandbox rules: nothing to gather, and the build is yours; ^k (Build server): Base practice and design; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe, which Complete Build System | by hionet.com publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Complete Build System | by hionet.com?

The following Rust Analytics lists feature Complete Build System | by hionet.com: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Complete Build System | by hionet.com?

The console route: start Rust, press F1, enter client.connect 23.81.34.186:25015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://codefling.com/plugins/complete-build-system-sandbox-system.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^c,^k,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^c
Creative Sandbox rules: nothing to gather, and the build is yours.
^k
Build server Base practice and design.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.